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iRacing - price drops - class updates mid-season
I thought it would take 2 to 3 years before drastic changes like this would
take place. Definately headed in the right direction in my opinion. Based on recent posts at RSC, the price drops are significant, yearly down from $149 to $99, but without the credits. However, the content prices are also lowered substantially, $12 to $15 now (versus $15 to $25). The class updates will occur more frequently. I'm not sure how much faster, but apparently someone could advance to A class in a season rather than it taking a year. This will allow some to skip buying intermediate content that they aren't interested in, a secondary beneficial effect. I also read that leagues and hosted servers are to be enabled sometime during the next season. I (and many others) are still hoping that once there's enough content and progress made with the game basics, there will be a retail version of the game being sold. |
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iRacing - price drops - class updates mid-season
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#3
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iRacing - price drops - class updates mid-season
> I (and many others) are still hoping that once there's enough content and
> progress made with the game basics, there will be a retail version of the > game being sold. Sorry, but I hope you're wrong about that. |
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iRacing - price drops - class updates mid-season
"Byron Forbes" > wrote in message ... > I (and many others) are still hoping that once there's enough content and > progress made with the game basics, there will be a retail version of the > game being sold. Sorry, but I hope you're wrong about that. --- Highly unlikely, doesn't fit their current model at all. |
#5
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iRacing - price drops - class updates mid-season
Andrew MacPherson wrote:
> However given that they're removing the subscription credits as well as lowering > the prices, effectively neutralising much of the apparent price drop, I do think > this may not be enough to produce the desired results. The yearly sub was $156 with $60 iRacing credits whereas the new yearly sub is $99 with a potential $40 iRacing credits each year for participation. In summary completing at least 50% distance in eight races in a twelve week season (excluding rookie cars) so it should be quite easy to achieve. There is also a two year deal at $179. Cheers Tony |
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iRacing - price drops - class updates mid-season
"rcgldr" > wrote in message ... >I thought it would take 2 to 3 years before drastic changes like this would > take place. Definately headed in the right direction in my opinion. > > Based on recent posts at RSC, the price drops are significant, yearly down > from $149 to $99, but without the credits. However, the content prices are > also lowered substantially, $12 to $15 now (versus $15 to $25). > > The class updates will occur more frequently. I'm not sure how much > faster, > but apparently someone could advance to A class in a season rather than > it taking a year. This will allow some to skip buying intermediate content > that they aren't interested in, a secondary beneficial effect. > > I also read that leagues and hosted servers are to be enabled sometime > during the next season. > > I (and many others) are still hoping that once there's enough content and > progress made with the game basics, there will be a retail version of the > game being sold. > That's encouraging to see. But I think they need to go further and make iRacing accessible to people who maybe only want to race once or twice a month. Mobile phone companies manage to make a profit out of pay-as-you-go, so why not have pay as you race? Just top up your account if you fancy and afternoon of racing. Of course the fanboys hate that idea. ****s the lot of 'em. |
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iRacing - price drops - class updates mid-season
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#8
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iRacing - price drops - class updates mid-season
dfg.myass@aol (David G Fisher's Left Testicle) wrote:
> But I think they need to go further and make > iRacing accessible to people who maybe only want to race once or > twice a month. This may be the core problem. iRacing needs to be cheap enough (in some form or other) that 'the average racer' doesn't mind leaving his cars in the garage. There is very little relaxed racing to be had on iRacing at the moment (this may change when hosted races are realistically priced, or not priced at all), so you can't (or shouldn't) join a race unless you're ready to take it very seriously. Most of us -- and I think that's most human beings, not just the small demographic interested in iRacing -- just don't take racing that seriously that often. It's *a* hobby, not our *only* hobby. Hence the slow start, relatively low participation, and steady stream of changes to iRacing's structure trying to boost activity. My recent experiences with NFS Shift have served to remind me that there is more to this hobby that the hardcore quest for virtual reality. But then GPL should have taught everyone that... superb product, but not the widespread success we might have hoped for. [Though obviously it had a very long burn at the enthusiast end of the spectrum] I remain hopeful that iRacing will eventually split into two services/products. One serving the small hardcore audience they originally designed their product for (because it works very well for that audience). The other for those of us who enjoy racing too much to take it that seriously. Andrew McP |
#9
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iRacing - price drops - class updates mid-season
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#10
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iRacing - price drops - class updates mid-season
"schooner" > wrote in message news:IcJBm.48926$PH1.32326@edtnps82... > > "Byron Forbes" > wrote in message > ... >> I (and many others) are still hoping that once there's enough content and >> progress made with the game basics, there will be a retail version of the >> game being sold. > > > Sorry, but I hope you're wrong about that. > > --- > > Highly unlikely, doesn't fit their current model at all. > Yeah, well as a paying customer now the idea of them even thinking of spending 1 moment or dollar on this offends me! Plenty of infinitely more important things for them to do imo. |
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