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#1
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How long will iRacing survive as subscription service?
My guess is about 3 years, although it could go longer if the
money guys are willing to keep plowing money into the program. Once the newness wears off, some players will lose interest, just as with any game or activity. I think it will be sometime late this year or early next year before a trend is truly recognizable. For some older, long time racing players, iRacing may turn out to be the last "fling" with spending a lot of time online. If iRacing were to cease being a subscription service and converted into a purchaseable game, what would players be willing to pay for it? The only previous subscription racing game I can recall was EA's Motor City Online, which lasted almost 3 years (October 2001 to August 2004). It was never released as an offline game. Another failed subscription game was URU Live, part of the Myst series. The online content of the time and some stuff in the works was eventually released as two games. |
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#2
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How long will iRacing survive as subscription service?
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#3
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How long will iRacing survive as subscription service?
The recent demise of 10tacle and the resulting loss of all internet racing capability in GTR2 (unless you jump through burning hoops using OpenVPN to simulate a "LAN event" to the software) shows again that it#s a bad idea to put all your online eggs into one company's basket. No idea what would happen to the rF lobby should ISI close shop tomorrow, but I guess with all its moddability rF could be tweaked to use an alterate lobby system. All the best, Uwe -- |
#4
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How long will iRacing survive as subscription service?
"jeffareid" > wrote in message ... > My guess is about 3 years, although it could go longer if the > money guys are willing to keep plowing money into the program. > > Once the newness wears off, some players will lose interest, just > as with any game or activity. I think it will be sometime late > this year or early next year before a trend is truly recognizable. > > For some older, long time racing players, iRacing may turn out > to be the last "fling" with spending a lot of time online. > > If iRacing were to cease being a subscription service and converted > into a purchaseable game, what would players be willing to pay for > it? > > The only previous subscription racing game I can recall was EA's > Motor City Online, which lasted almost 3 years (October 2001 to > August 2004). It was never released as an offline game. > > Another failed subscription game was URU Live, part of the Myst > series. The online content of the time and some stuff in the > works was eventually released as two games. > > Subscription has nothing to do with it. There is a constamt influx of youth into the world and also older people who consider sim racing for the first time later in their life. When either group check out what's available, they will simply migrate to the best sim that offers what they're looking for. It's just that simple. What so many of you are failing to understand also, is that iRacing is not just a sim - it's a service that offers MUCH more than any sim in a box ever will. It has been my view for donkeys years that what iRacing is doing right now is what sim racing has always needed - organised and officially sactioned sim racing as a sport. They have taken it a step further by making it a proper training tool for real life racers. |
#5
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How long will iRacing survive as subscription service?
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#6
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How long will iRacing survive as subscription service?
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#7
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How long will iRacing survive as subscription service?
>> Once the newness wears off, some players will lose interest, just
>> as with any game or activity. I think it will be sometime late >> this year or early next year before a trend is truly recognizable. > Subscription has nothing to do with it. There is a constamt influx of youth into the world and also older people who > consider sim racing for the first time later in their life. When either group check out what's available, they will > simply migrate to the best sim that offers what they're looking for. In my area, (USA), most of the youth that are playing games of any type are either into console games, first person shooters, or role playing games. Simulation oriented racing games are a tiny market in the USA, so I don't know how it is outside the USA, but currently, it seems that iRacing servers will only be based in the USA, resulting in lag issues for players from other countries. I just don't see that many people migrating to any racing sim these days, as it's my opinion that the heydays of sim racing are gone. It was moderately popular from about 1999 to 2005 and since then interest has waned, for multple reasons; player burn out, a much larger variety of games available now, plus all the add-ons for these games splintering the player pool into small groups. What's left is a dedicated core of racing sim players, and I question if there are enough of them for iRacing's current business model to sustain it for more than about 3 years. > What so many of you are failing to understand also, is that iRacing is not just a sim - it's a service that offers > much more than any sim in a box ever will. What is the advantage of a service versus a boxed or downloadable and expandable game? The disadvantage is obvious, if the service goes away, so does your game. This is the question that potential subscribers will be asking. |
#8
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How long will iRacing survive as subscription service?
I have one question.
Are you, or have you, ever signed up for iRacing ? -Larry "jeffareid" > wrote in message ... > My guess is about 3 years, although it could go longer if the > money guys are willing to keep plowing money into the program. > > Once the newness wears off, some players will lose interest, just > as with any game or activity. I think it will be sometime late > this year or early next year before a trend is truly recognizable. > > For some older, long time racing players, iRacing may turn out > to be the last "fling" with spending a lot of time online. > > If iRacing were to cease being a subscription service and converted > into a purchaseable game, what would players be willing to pay for > it? > > The only previous subscription racing game I can recall was EA's > Motor City Online, which lasted almost 3 years (October 2001 to > August 2004). It was never released as an offline game. > > Another failed subscription game was URU Live, part of the Myst > series. The online content of the time and some stuff in the > works was eventually released as two games. > > |
#10
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How long will iRacing survive as subscription service?
iRacing does not use activation. It does not need it. It is an ONLINE ONLY
service. Everything is done via the web page. -Larry "JP" > wrote in message ... > > "Andrew MacPherson" > wrote in message > ddress_disguised... >> (hoover) wrote: >> >> > shows again that it#s a bad idea to put all your online >> > eggs into one company's basket. >> >> It would be nice to think that if iRacing folded, the enthusiasts on the >> team would ensure their work didn't die with them. But given the >> corporate nature of the company and backing, I suspect if they decided to >> shut the door they'd still want to sit very tight on the intellectual >> property rights. So everyone would have to wave goodbye to their >> investment in time and money. >> >> That's quite a risk really, and that in itself might make it more likely >> iRacing fails... a sort of self-fulfilling prophesy. >> >> Andrew McP > > > Not only that, but if I'm not mistaken, iracing requires online > activation, etc. If so, good luck running the program you *paid* for, > if/once the activation servers go down for good. > > Of course, when (not if) this happens, the usual "we promise we'll > release > a patch so that activation, etc. isn't required anymore" line will come > out. > In reality, that has yet to happen from all parties that have said it in > the > past. > > Hopefully I'm mistaken on whether iracing requires such items. > > |
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