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#11
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rFactor Patch Features Released
Version 1.140, assuming they don't do another build.
It's not out yet, the latest patch is 1.070, and there's a beta 1.087 that you can get at http://www.rfstockcars.com If you haven't updated it at all, you're at 1.020 Bill "Sting32" > wrote in message et... > So what VERSION of the patch are they describing here? > <http://www.rfactor.net/?page=news_07-20_updatefeatures> I cant recall if > I updated mine, at all (didnt play it much yet.. but got it when 1st came > out...) I see 1070 is listed as available, but that aint this one is it? > > Thanks > |
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#12
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rFactor Patch Features Released
Thanks Bill! will help a lot, when i get home...
Bill Worrel enlightened us with: > Version 1.140, assuming they don't do another build. > > It's not out yet, the latest patch is 1.070, and there's a beta 1.087 > that you can get at http://www.rfstockcars.com > > If you haven't updated it at all, you're at 1.020 > > Bill > > "Sting32" > wrote in message > et... >> So what VERSION of the patch are they describing here? >> <http://www.rfactor.net/?page=news_07-20_updatefeatures> I cant >> recall if I updated mine, at all (didnt play it much yet.. but got >> it when 1st came out...) I see 1070 is listed as available, but >> that aint this one is it? Thanks |
#13
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rFactor Patch Features Released
David G Fisher wrote:
> " > wrote in message > oups.com... > >>I especially noticed this: >> >>- Vehicle inputs are now read on a thread at over 100Hz for better >>precision. Can be turned off in plr file. >> >>Isn't this a huge improvement for ISI sims, which always seemed to have >>driving feel too closely linked to framerate? >> >>Kendt > > > > Should be a nice improvement. 100 as opposed to 30. I also like the option > to force the game to always keep the frame rate at a minimum level by > automatically reducing graphic options while on track. Should help a lot of > people at race starts. > > Hardly new, ICR had it ten years ago! I remember it was very distracting to have object disappear and reappear in the name of frame rate. I wonder how it's implemented in rF |
#14
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rFactor Patch Features Released
Trev B > wrote in
: >> Should be a nice improvement. 100 as opposed to 30. I also like the >> option to force the game to always keep the frame rate at a minimum >> level by automatically reducing graphic options while on track. >> Should help a lot of people at race starts. >> >> > Hardly new, ICR had it ten years ago! I remember it was very > distracting to have object disappear and reappear in the name of frame > rate. I wonder how it's implemented in rF > The ISI cars have continued that with the LOD stuff. So depending upon the skills of a car-maker, You only see wheels or the wings dissapear as the cars get further away. But this does sound like their first attempt to manage track objects. dh |
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