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#12
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iRacing hits 9000 axctive drivers in May
> BTW the number of drivers that are active each week has been around 6000-7000 for about the past 6 months.
So the drop out rate is about matching the sign up rate? |
#13
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iRacing hits 9000 axctive drivers in May
On 6/9/2010 1:45 AM, rcgldr wrote:
>> BTW the number of drivers that are active each week has been around >> 6000-7000 for about the past 6 months. > > So the drop out rate is about matching the sign up rate? > Hard to say, no one publishes the "didn't renew" numbers. ;-) Could be that some that signed up aren't racing, or only racing a 1-2 times a month, and there may be some that rejoin for a month here and there. The weekly numbers vary a bit up and down but generally have been increasing since they opened, just not as quickly or as steadily as the sign up numbers would suggest. |
#14
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iRacing hits 9000 axctive drivers in May
>> So the drop out rate is about matching the sign up rate?
> Hard to say, no one publishes the "didn't renew" numbers. ;-) Could be that some that signed up aren't racing, or only > racing a 1-2 times a month, and there may be some that rejoin for a month here and there. The weekly numbers vary a > bit up and down but generally have been increasing since they opened, just not as quickly or as steadily as the sign > up numbers would suggest. I should have clarified, I meant player activity in series, not memberships. The private matches may be affecting this. |
#15
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iRacing hits 9000 axctive drivers in May
On 6/9/2010 9:35 PM, rcgldr wrote:
>>> So the drop out rate is about matching the sign up rate? > >> Hard to say, no one publishes the "didn't renew" numbers. ;-) Could >> be that some that signed up aren't racing, or only racing a 1-2 >> times a month, and there may be some that rejoin for a month here >> and there. The weekly numbers vary a bit up and down but generally >> have been increasing since they opened, just not as quickly or as >> steadily as the sign up numbers would suggest. > > I should have clarified, I meant player activity in series, not > memberships. The private matches may be affecting this. > My statement about the active drivers leveling off may have been misleading. The weekly numbers seem to level off for a few months, then take a step up, level off again, another step, level off... The last step up was about 6 months ago. But they have been gradually going up (about double what there was 2 years ago) . Haven't seen any data on driver participation per series or hosted servers so can't answer your question. The weekly stats suggest there are more drivers participating every week over time but they have also added cars/series and hosted racing which would dilute the drivers per series. Also no numbers on how many drivers race more than once a week or in more than one series. As Andrew suggested they haven't quite hit that "critical mass" to properly support all the series they currently run, but if driver participation keeps growing as it is they will get there eventually (assuming they don't add more series at a greater pace than active driver growth). There have also been talk of combining cars in multiclass series to keep the number of series in check but that's just speculation. |
#16
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iRacing hits 9000 axctive drivers in May
> Hard to say, no one publishes the "didn't renew" numbers.
I'm one of those right now. Been there since it went to beta. My second 1-years subscription ran out last week. I just don't really care to renew right now. Part of it is frustration with how the cars drive. I was pretty much content to just ride it out, then came the Ford V8. If this car is at all representative of the future of iRacing, I don't want any part of it. Seems like a really bad rFactor mod to me, but that's being overly harsh on rFactor mods. IMO, driving the iRacing V8 *fast* bears no resemblance whatsoever to driving a real car *fast*. The other part is the sheer enormity of the amount of time it takes to be somewhat competitive. I just don't have time to stay competitive, and it's no fun if I'm not. Lastly, the seasons are too long. I'd like to see short official series that run for a week or two, with a race every night, or every other night. 36 week racing seasons in sim racing just don't make any sense to me. It all still comes down to the way the cars drive. Until it gets noticeably better (new tire model) I'm going to go outside and fish or something. Pat Dotson |
#17
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iRacing hits 9000 axctive drivers in May
On Jun 14, 2:49*pm, Pat Dotson > wrote:
> > Hard to say, no one publishes the "didn't renew" numbers. > > I'm one of those right now. *Been there since it went to beta. *My > second 1-years subscription ran out last week. *I just don't really > care to renew right now. > > Part of it is frustration with how the cars drive. *I was pretty much > content to just ride it out, then came the Ford V8. *If this car is at > all representative of the future of iRacing, I don't want any part of > it. *Seems like a really bad rFactor mod to me, but that's being > overly harsh on rFactor mods. *IMO, driving the iRacing V8 *fast* > bears no resemblance whatsoever to driving a real car *fast*. > > The other part is the sheer enormity of the amount of time it takes to > be somewhat competitive. *I just don't have time to stay competitive, > and it's no fun if I'm not. > > Lastly, the seasons are too long. *I'd like to see short official > series that run for a week or two, with a race every night, or every > other night. *36 week racing seasons in sim racing just don't make any > sense to me. > > It all still comes down to the way the cars drive. *Until it gets > noticeably better (new tire model) I'm going to go outside and fish or > something. > > Pat Dotson your thoughts are the same as many. limitation of the game engine, since it is still generally the same as 8 yrs ago. all the money went to ads and lush details/salaries versus realism and better code. said it before smoke and mirror display. |
#18
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iRacing hits 9000 axctive drivers in May
Mine ran out also, will renew this winter when RL race season ends....
maybe. >On Mon, 14 Jun 2010 11:49:02 -0700 (PDT), Pat Dotson > wrote: >> Hard to say, no one publishes the "didn't renew" numbers. > >I'm one of those right now. Been there since it went to beta. My >second 1-years subscription ran out last week. I just don't really >care to renew right now. > >Part of it is frustration with how the cars drive. I was pretty much >content to just ride it out, then came the Ford V8. If this car is at >all representative of the future of iRacing, I don't want any part of >it. Seems like a really bad rFactor mod to me, but that's being >overly harsh on rFactor mods. IMO, driving the iRacing V8 *fast* >bears no resemblance whatsoever to driving a real car *fast*. > >The other part is the sheer enormity of the amount of time it takes to >be somewhat competitive. I just don't have time to stay competitive, >and it's no fun if I'm not. > >Lastly, the seasons are too long. I'd like to see short official >series that run for a week or two, with a race every night, or every >other night. 36 week racing seasons in sim racing just don't make any >sense to me. > >It all still comes down to the way the cars drive. Until it gets >noticeably better (new tire model) I'm going to go outside and fish or >something. > >Pat Dotson |
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