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#21
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Opinion on iRacing short falls.
Tony R wrote:
> They have announced that when private leagues are introduced (August) > that drivers will require the appropriate license for the class. Can someone post this annoucement (or a link)? Very curious to see what they have in mind for leagues. Thanks. |
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#22
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Opinion on iRacing short falls.
"Ken MacKay" > wrote in message news:GFRRl.27825$Db2.4237@edtnps83... > Tony R wrote: >> They have announced that when private leagues are introduced (August) >> that drivers will require the appropriate license for the class. > > Can someone post this annoucement (or a link)? Very curious to see what > they have in mind for leagues. Thanks. Ken - I believe it is all just in a forum thread within iRacing. It doesn't sound to be a fully controllable league like you may have seen with NR2003 however but I haven't read all the details, jsut glanced over it. |
#23
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Opinion on iRacing short falls.
> The majority of users are there to have fun, but the fact is that > there are plenty of those who use it for training, including top-level > professional drivers. I just don't believe this. What do top level racers need iRacing for? There are a hundred times as many racers that don't use iRacing or even think they need iRacing. More iRacing zealousness. iRacing and it's driving school game is irrelevant. I know a lot of SIM Racers that are iRacers and I know of some real racers that are SIM racers that have tried iRacing. I also know real racers that are rFactor racing too. The common thread is they are "competition junkies" playing a racing game and the driving school game in iRacing is unnecessary for them to satisfy their competition itch. iRacers tell me so. The people racing rFactor don't even think about training. There is a very similar training system built into to rFactor that everyone by-passes with the by-pass code ISI_BABYFACTORY. Why, because it's irrelevant. |
#24
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Opinion on iRacing short falls.
On May 24, 12:06 am, Niles Anders > wrote:
> I just don't believe this. What do top level racers need iRacing for? What do F1 drivers need simulators for? The fact is, most of them use one for training. NASCAR Sprint Cup is essentially a spec series, and the drivers don't necessarily need customized software. The same goes for IRL, which is probably coming to iRacing soon. > There are a hundred times as many racers that don't use iRacing or even > think they need iRacing. More iRacing zealousness. iRacing and it's > driving school game is irrelevant. No, your point about "hundred times as many racers" is what is irrelevant. The fact that there are plenty of real life drivers that don't use iRacing doesn't change the fact that there are plenty who do. > The people racing rFactor don't even think about > training. And it shows on the public servers. iRacing should tweak their system so that more experienced drivers could advance quicker (although you can get from rookie to C class in a matter of a few days anyway), but the system is very efficient in keeping most of the craziness in the rookie series. |
#25
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Opinion on iRacing short falls.
Niles Anders wrote:
> I know a lot of SIM Racers that are iRacers and I know of some real > racers that are SIM racers that have tried iRacing. I also know real > racers that are rFactor racing too. The common thread is they are > "competition junkies" playing a racing game and the driving school game > in iRacing is unnecessary for them to satisfy their competition itch. > iRacers tell me so. I think the training benefits are marginal. In terms of track familiarisation racing sims have been used for many years and iRacing is the most accurate. Whether when it comes to getting to the track, millimetre perfect simulation really matters or the fact of knowing it is a hairpin and not a 4th gear turn is what is really important - the track could be 2 seconds slower due to the temperature and wind levels from one day to the next preventing you replicating your iRacing lap the night before. The most accurate sim would seem a good start though. The driving school you refer to is the license progression (there is no driving school per se) which is welcomed by many as providing some much needed structure to the free for all sim racing that has become a world apart from real racing. It also provides a much more accessible route for new entries into online sim racing. Most long term sim racers I know have found it a breeze moving up the ranks but it is quite different from downloading an rFactor mod and jumping online with it that night. Experience in real racing or sim racing counts for nothing in iRacing which in my view provides a degree of equality just as a local hero in 12 car rallies at his motor club has to earn a license to race on track in real life. One of the great things about computer games is the ability to live out fantasies of driving exotic cars and iRacing is something of an exception. Contrary to the view that iRacing aim to dominate computer based racing the fact they provide such a structured approach means there will always be a place for other sims providing a driver to leap into an Aston Martin and run with friends or against computer AI tweaked to your own performance - and nothing wrong with that. In this respect iRacing feels like starting over - almost like a South American racer leaving his mates and moving to the UK to compete in British F3 and turning up at cold, damp race track and learning a new culture. Initially tough but if the drive is there success and progression will follow. As iRacing grows so will the formats and options but the structure is very important to align sim racing with real racing and develop it as a sport. That same structure will seem irrelevant to groups who have developed their own structure albeit for a group of 20-30 and iRacing is not a sim that can simply be picked up and used as we have seen with previous boxed titles, so it won't appeal to everyone and there are alternatives that can provide what these groups seek - which is good for ongoing competition. Cheers Tony |
#26
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Opinion on iRacing short falls.
Ken MacKay wrote:
> Can someone post this annoucement (or a link)? Very curious to see what > they have in mind for leagues. Thanks. No announcement as such, the proposals were being developed for implementation next season although this now looks like it will be the following season (November?). So we will have to wait and see, something we sim racers are really good at |
#27
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Opinion on iRacing short falls.
"Niles Anders" > wrote in message ... > > >> The majority of users are there to have fun, but the fact is that >> there are plenty of those who use it for training, including top-level >> professional drivers. > > I just don't believe this. What do top level racers need iRacing for? > There are a hundred times as many racers that don't use iRacing or even > think they need iRacing. More iRacing zealousness. iRacing and it's > driving school game is irrelevant. > > I know a lot of SIM Racers that are iRacers and I know of some real racers > that are SIM racers that have tried iRacing. I also know real racers that > are rFactor racing too. The common thread is they are "competition > junkies" playing a racing game and the driving school game in iRacing is > unnecessary for them to satisfy their competition itch. iRacers tell me > so. The people racing rFactor don't even think about training. There is a > very similar training system built into to rFactor that everyone by-passes > with the by-pass code ISI_BABYFACTORY. Why, because it's irrelevant. I'm no great fan of the iRacing system, but you are sounding more and more biblically apposed with each post. Put your obvious obsession to one side, why don't you? |
#28
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Opinion on iRacing short falls.
gonna have to do more to OWN sim racing fo sure. too many others doing
things that appeal more and are much less controlling. On May 21, 1:10*pm, Niles Anders > wrote: > Byron, I have suspected paranoia too. But I think they really want to > own SIM Racing. I know that sounds a little wacky but FIRST is modeled > like the FIA and it appears they want to displace leagues with their > model. I don't think their long term model is good for SIM racing overall.. > > We've raced together before and I can't remember what league it was > with. But you're Australian, right? > |
#29
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Opinion on iRacing short falls.
> license progression
The downside to this is the time and money a player would be spending in order to eventually race with the cars and/or tracks that player prefers. I've always had the impression that this was part of the marketing plan to increase revenue by forcing players to pay and play for several months with cars they don't like, before getting to the cars they do want, but on the other hand it's a scheme that will keep me and many other players away from the game. I'm still sticking with my 3 year estimate for how long it will be before iRacing switches to a more conventional type of racing game structure. > real world racers As mentioned, most drivers tend to run at the same tracks, so learning tracks isn't a big factor. For new tracks, fun runs or track days could be used to learn tracks if there wasn't sufficient practice time. Games can be used to learn the basic layout of a new track, but a driver isn't going to learn his braking and turn in points until some quality real world time with a particular car and track combination. Willow Springs layout could be learned from NFS ProStreet, in spite of the arcade like 5+g's in the turns, the track layout is reasonably close. >iRacing versus other racing games Bottom line is iRacing is just another racing game, perhaps with better physics (will have to see what rFactor 2 and NFS Shift come up with), but a lot more expensive, and more restrictive environment, and a long time spent with undesirable cars to end up in cars that most players would prefer. |
#30
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Opinion on iRacing short falls.
yankees baby wrote:
> Niles its me your old friend, PENIS BOY from Rfactor. Hows it going > gay? Oh no, Niles, you woke up the 12 year olds... |
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