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#11
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NR2003 Driving Aid Detection
Every single weakness in the game engine has been fully exploited. AIDs
dont make you faster per se but they do give a distinct advantage. Fuel savings and tire wear come to mind first. If you use aids you should pay a speed penalty not gain advantages. For anyone that wants a FAIR race using driving skills instead of exploitation skills then NR2003 isnt an option any more. I went to a LAN event a few years back and it was funny to all of a sudden see some of the fastest guys day iin and day out were all of a sudden running in the back of the field at the LAN. Coincidence? I dont think so. Mitch "Gil" > wrote in message ups.com... > Generally, I find that the aids do a good job in allowing drivers to > set up the car (and the view) in such a way as to allow a comfortable > drive, but do not influence the cars so much that it will allow a > lesser driver to beat a better driver. > > N2003 does such a good job with multiplayer that any shortcoming can be > overlooked by the sheer fun of being able to race against so many > people whenever you feel like connecting to the servers. > > The minor points about aids, views, force-feedback, all that other > stuff are insignificant (in my opinion). The game is just a great, > great race simulation, and truly allows drivers that take the time to > set up their cars and practice to consistently beat lesser drivers. I > don't really care what view the guy is using when I am 0.2 seconds > behind them, because I know that if they don't hold their line I am > going to be able to pass them. > > Interesting thread, and I would like to hear some other opinions about > this. I personally can't see having steering assist set very high, but > I do leave stability control on simply because I hate it when someone > gets loose, touches my fender and makes my car do a 360. > |
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#12
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NR2003 Driving Aid Detection
I have to disagree with you - I think the racing is fair in relation to
driver skills. |
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