A Cars forum. AutoBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AutoBanter forum » Auto newsgroups » Simulators
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Do any sims have realistic curbing?



 
 
Thread Tools Display Modes
  #1  
Old October 1st 06, 01:30 PM posted to rec.autos.simulators
Jeff Reid
external usenet poster
 
Posts: 70
Default Do any sims have realistic curbing?

In all the racing simulations I own, the curbing alwasy seems to affect the cars
more than it does in real life, at least for F1 type cars.

Here's a sample video of David Coulthard in a 2002 F1 McLaren, at Spa, running
with a qualifying setup, and a sub 1:45 lap time. Not only does he clip almost
every curb, but he also shoots the bus stop going over both curbs (but staying
within the green pavement). (Since it was rough on the cars, they changed the
bus stop to be a chicane with a short straight). I've have yet to see a sim
where the curbs produce so little effect on a car.

http://jeffareid.net/real/spaf1.wmv



Ads
  #2  
Old October 1st 06, 08:13 PM posted to rec.autos.simulators
Mitch_A[_1_]
external usenet poster
 
Posts: 77
Default Do any sims have realistic curbing?

Some you can go over some you cant. It's difficult to really tell with the
current game/graphics engine but you can do a close inspection at slow
speeds to help judge kerb height/angle. Your setups make a huge difference
in being able to navigate the kerbs. Watching others online can help you
determine if its setup related or a pilot issue. Ive practiced new tracks
offline developing a setup thinking there is no way anyone can go over that
particular kerb only to be given a wakeup call when going online and seeing
others take it full tilt. Back offline for a serious tweak is usually the
result


Mitch

"Jeff Reid" > wrote in message
news:yxOTg.2408$ef2.1792@fed1read09...
> In all the racing simulations I own, the curbing alwasy seems to affect
> the cars
> more than it does in real life, at least for F1 type cars.
>
> Here's a sample video of David Coulthard in a 2002 F1 McLaren, at Spa,
> running
> with a qualifying setup, and a sub 1:45 lap time. Not only does he clip
> almost
> every curb, but he also shoots the bus stop going over both curbs (but
> staying
> within the green pavement). (Since it was rough on the cars, they changed
> the
> bus stop to be a chicane with a short straight). I've have yet to see a
> sim
> where the curbs produce so little effect on a car.
>
> http://jeffareid.net/real/spaf1.wmv
>
>
>



 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Most realistic physics? vvx Simulators 46 May 1st 06 07:54 PM
How many racing sims? gse Simulators 7 December 27th 05 11:11 AM
F1 sims? What is it with you guys? Dave Henrie Simulators 34 May 5th 05 04:36 PM
GTR: Realistic Damage? How? Marc Collins Simulators 1 April 2nd 05 12:40 AM
TrackIR and Racing Sims? BRH Simulators 4 December 21st 04 12:20 PM


All times are GMT +1. The time now is 05:09 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2004-2024 AutoBanter.
The comments are property of their posters.