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#21
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jason moyer wrote: > The really fast guys in GPL don't drive anything like most people think > the really fast guys in GPL drive. For some reason there's this > misconception that it's fast in GPL to hang the ass out everywhere and > abuse the car, when the really fast guys keep the car going forward > with a minimum of sliding. As a follow up, I should note that I'm not trying to apologize for GPL's physics deficiencies. It's definitely too easy to drive the car at ridiculous slip angles and you can drive moderately fast in a totally unrealistic manner. Ultimately the really fast guys are the same as the really fast guys in any other sim (rfactor) included in that it's all about entry/apex/exit and keeping the car moving forward. |
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#22
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> The really fast guys in GPL don't drive anything like most people think
> the really fast guys in GPL drive. For some reason there's this > misconception that it's fast in GPL to hang the ass out everywhere and > abuse the car, when the really fast guys keep the car going forward > with a minimum of sliding. Hanging the rear is the fast way to go though. Take a look at this description of an old (pre-downforce) racing technique: http://www.ddavid.com/formula1/art_of_driving.htm, look at the 4 wheel drift page. The slip angles for maximum grip is around 4 to 5 degrees for modern bias play slicks, and may have been even higher for the tires of the cars used for 1967 F1 racing. This gives the visual appearance that the car is drifting, but it's just the slip angle the tires need to corner well. The main thing about GPL is the amount of steering inputs it takes to control the car while getting a fast time. Driver induced understeer is often used when slowing to keep the car from spinning, while normal counter-steering is used when acceleration out of a corner. In this video of a Greg Stewart hot lap at Rouen, just after the 2nd hairpin (a 90 degree turn to the left), there are two right turns made under power and most of the time the steering wheel is turned left. http://jeffareid.net/cgi-bin/gplrngs.wmv |
#23
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Jeff Reid wrote:
> In this video of a Greg Stewart hot lap at Rouen, just > after the 2nd hairpin (a 90 degree turn to the left), there are > two right turns made under power and most of the time the steering > wheel is turned left. > > http://jeffareid.net/cgi-bin/gplrngs.wmv Sure he's using opposite lock, but the car still isn't sliding much. I've seen in car videos of Michael Schumacher using that much opposite lock in a modern high-downforce F1 car. The thing that's unrealistic in GPL is that you can fly into a turn with the car beyond a 45 degree angle to the direction of travel and still pull it back and carry on at a moderate speed. Doing that is slow, but you can still easily beat the (incredibly slow) GPL benchmarks driving like that, so everyone thinks it's fast. |
#24
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>> In this video of a Greg Stewart hot lap at Rouen, just
>> after the 2nd hairpin (a 90 degree turn to the left), there are >> two right turns made under power and most of the time the steering >> wheel is turned left. >> >> http://jeffareid.net/cgi-bin/gplrngs.wmv > > Sure he's using opposite lock, but the car still isn't sliding much. > I've seen in car videos of Michael Schumacher using that much opposite > lock in a modern high-downforce F1 car. The thing that's unrealistic > in GPL is that you can fly into a turn with the car beyond a 45 degree > angle to the direction of travel and still pull it back and carry on at > a moderate speed. Doing that is slow, but you can still easily beat > the (incredibly slow) GPL benchmarks driving like that, so everyone > thinks it's fast. Ok, I didn't know how far sideways you meant. Regarding the GPL benchmarks, Kyalami is pretty tough, and it takes quite a while to learn the ring, although I finally got down to a 8:15.32. Some players have posted it's taken them several years to go negative on the GPL Rank, which seems challenging enough to me. I spent about 9 months on and off doing this. |
#25
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"ymenard" > wrote in message . .. > >"Byron Forbes" > wrote With rFactor now the most > >central part of sim racing > > > > Word of mouth alone is not enough to bring people into the multi rooms, > especially when the only promotion possible is within the very little > circle of the internet. Accept it, the multi-room is very empty. The > same thing that happened to flight-sims a couple of years ago is happening > right now in simracing. > > > I see absolutely no true momentum for rFactor. I see the same thing for > it that happened to every previous ISI-based sim : 6 months of pleasure, > plenty of possibilities non-fulfilled, then we'll move to something else. > > > Its like that girlfriend you know is too-good-to-be-true. > I guess only future mods, tracks and time will tell. Sounds like the world is over the novelty of computer gaming and the internet but there's no doubt the right products will bring them back. I think a huge step forward would be the policing of all servers in all pickup races even. Racecast is a step in the right direction but would be a lot more meaningful with policing and a Rank ladder. |
#26
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>"Byron Forbes" > wrote
>> Its like that girlfriend you know is too-good-to-be-true. >> > > I guess only future mods, tracks and time will tell. You know there's a major problem when we have to say "time will tell" about the quality of a simulation. We said the same about C:PR half a decade ago. There's like a hundred *quality* road courses for NR2003, why should we switch when all that there is... is "hope" for the future based only on what the community will bring to us. Until that I'll be doing other sims. If people wake up and start really showing mod interest in rFactor, people will flock it. Not the opposite. There's a reason why GPL was mod'ed that much : passion. I'm not so sure the rFactor community is as passionnate as the GPL one, considering it already lacks the historical values of tracks, cars and drivers that made people skip work just to race the Lotus one more lap around Spa. There's no such thing in rFactor.. NR2003's race on sunday/sim' it the rest of the week and the tight multiplayer/community tools made the people passionate to mod it. So what makes the people passionate for rFactor? It's all "great possibilities", only that. -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
#27
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> There's a reason why GPL was mod'ed that much : passion. I'm not so
> sure > the rFactor community is as passionnate as the GPL one, considering it > already lacks the historical values of tracks, cars and drivers that made > people skip work just to race the Lotus one more lap around Spa. > There's no > such thing in rFactor.. NR2003's race on sunday/sim' it the rest of the > week and the tight multiplayer/community tools made the people > passionate to > mod it. So what makes the people passionate for rFactor? It's all > "great > possibilities", only that. Please, there's more passionate rFactor modders around than there's ever been for another sim. Wake up and smell the coffee. |
#28
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#29
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"Steve Simpson" > wrote in message news >> There's a reason why GPL was mod'ed that much : passion. I'm not so >> sure >> the rFactor community is as passionnate as the GPL one, considering it >> already lacks the historical values of tracks, cars and drivers that made >> people skip work just to race the Lotus one more lap around Spa. >> There's no >> such thing in rFactor.. NR2003's race on sunday/sim' it the rest of the >> week and the tight multiplayer/community tools made the people >> passionate to >> mod it. So what makes the people passionate for rFactor? It's all >> "great >> possibilities", only that. > > Please, there's more passionate rFactor modders around than there's ever > been for another sim. Wake up and smell the coffee. not wanting to start an arguement I loved gpl. When it first came out, I used to full season full length races offline. did the odd bit of online racing, but found the pickup races not worth it. (some were good and can remember running against some of the names here in RAS.) But my work hours at the time prohibited me from joining a league. No disrespect for the people that did marvels with gpl. But most, not all, of the mods to gpl, where texture, or skinning if you like. When referring to "modding" a game, it usually means whole new cars and physics models, not just tracks. Yes the gpl community is passionate about what they do. But theres a sizable modding community that was gearing up, just waiting for the release of rFactor. You've got the Pits getting involved. ORSM who did the V8 Supercars for f1c, are in the process of making the same mod for rF. If RSC is working, have a look at the mod teams there in the rFactor Modding sub forum. head over to the Pits. since the release of Dave Noonan's tools, theres some old gpl and n2k3 track editors moving on to learning how to work with rF. I know a few of those guys. They're just as passionate about making tracks for rF as they were for any other sim. just my 0.02 worth cheers steve |
#30
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