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#11
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"Malc" wrote:
> Well I guess congratulations are in order Steve, you managed to find an > analogy even worse than Tonys. Thanks Malc Kaemmer started all the train analogy stuff you know. I just did *too* good a job in my efforts to show it was all nonsense! |
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#12
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It's not an analogy, it's case law.
"Malc" > wrote in message ... > "Steve Smith" > wrote in message > news > > All you intellectual property buffs might wanna head on over to Catwoman: > > Copycat, he > > > > http://www.bluetights.net/copycat/ > > > > These guys are not merely ripping off somebody else's whole shtick, > they're > > bragging about it. Talk abt. hacking the executable.... > > Well I guess congratulations are in order Steve, you managed to find an > analogy even worse than Tonys. > > Malc. > > > > "Malc" > wrote in message > > ... > > > "Tony Rickard" > wrote in message > > > .uk... > > > > My train analogy for FIRST Racing: > > > > > > > > The customers continue to modify and convert the old trains but are > > > waiting > > > > expectantly for the new generation passenger trains to fill the 7 year > > > void. > > > > At which point the old stock will finally head for the sheds. > > > > > > Nothing wrong with what you wrote but you appear to miss the point. > Money > > > makes a company work, good PR is a nice thing to have, but it won't put > > > bread on the table for long if people don't keep buying new trains. Why > > buy > > > a second, new train if you can get a free second train by just modifying > > the > > > original train? > > > > > > Don't forget a real train can only be changed, if you change it the > > original > > > train is gone unless you change it back. You still only have one train. > > Mod > > > a sim & you have the mod, plus the original sim is still there if you > are > > > interested in it. > > > > > > For example on my HD I have at least 5 mods for F12K2 plus the original > > sim > > > but I only paid for one CD. > > > > > > Malc. > > > > > > > > > > > > |
#13
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Going back to IndyCar Racing and the original NASCAR Racing, Papyrus worked
hard to discourage mods. I presented Kaemmer with evidence that the (wholly unintentional) "modability" of Microsoft's Flight Simulator actually encouraged that sim's growth. Eventually, Papyrus embraced the idea. But, like SimBin, which started out as modders and now discourage it in GTR (they shut down a promising BMW M3 expansion car and won't even permit mention of 3rd-party tracks on their forums), Papy's legal and spiritual successor, F1RST, has joined the ranks of the Blue Meanies. They don't seem to have learned anything from the mods of games like Half-Life and Battlefield, which would prolly have ceased to exist w/o mods like Counter-Strike and Galactic Conquest. It's been the salvation of racing sims in an era when console games and ring-tones for cells almost wiped PC gaming off the face of the earth. Even Unreal Tournament is on board, promoting modding with contests like Make Something Unreal. Kaemmer may be Master of the Physics Engine, but abt. what makes the gaming world go around, he ain't gotta clue. "Dave Henrie" > wrote in message . 97.136... > "Steve Smith" > wrote in > news > > > These guys are not merely ripping off somebody else's whole shtick, > > they're bragging about it. Talk abt. hacking the executable.... > > > > I only remember that Papyrus was ENCOURAGING mod groups when the 1.201 > patch was released. THey were almost begging for modders to help stave off > EA's juggernaut. Now I know FIRST is NOT PAPYRUS legally, but they are > close enough in my mind that it feels like FIRST is going back on Papyrus' > promise. > > dave henrie > |
#14
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"Tony Rickard" > wrote in message
.. . > "Malc" wrote: > > > Well I guess congratulations are in order Steve, you managed to find an > > analogy even worse than Tonys. > > Thanks Malc > > Kaemmer started all the train analogy stuff you know. I just did *too* good > a job in my efforts to show it was all nonsense! I take it all back, Steve found an analogy even worse than DK's then. Steve, This thread was started to offer an explanation of the thought process behind sim designers allowing people to create what is essentially a second complete sim that can double the value of their original sim - this has the benefit of making the sim potentially appeal to a wider audience but the downside that the need to buy new sims may be reduced. It should be pretty clear to most that the intellectual rights belong to the original design team & there is a gentlemen's agreement that it's broadly okay to mod a sim even though usually the EULA will specifically prohibit it. If the designer chooses not to look the other way the community can't really do anything other than accept that. If it ended up in court the designer would win every time, so I don't really see how case law has anything to do with this situation. If the situation reaches the point where case law history is required the modders have already lost, and nobody likes a poor loser. Just accept and respect FIRST's decision & aim to influence the genres they simulate rather than getting hung up on the modding. There are plenty of other sims to mod. Give FIRST a chance to actually produce something that you might like straight out of the box before complaining that you can't alter it to suit your needs. Malc. |
#15
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I'm not objecting to what F1RST might or might not produce; I'm objecting to
their prior restraint of what others have produced. The rights you seem so eager to protect here are not being violated. There is no commercial intent. F1RST would have to prove that TR's mod (or BR's or C'One's or anybody's) are hurting the sales of that which they undeniably own the rights to, namely, NASCAR Racing 2003. But...N2003 isn't being sold (at least not by F1RST), so they would have to prove that these mods would hurt *future* sales of some as-yet-undefined F1RST product, which obviously can't--or won't--be done. I smell a rat when F1RST jumps in to not only protect their rights, but when they also force TR to remove references to Sauber/Mercedes, Jaguar, Mazda and Toyota. Is F1RST the agent, assign, counsel, heir, or party to any of these manufacturers? No, they are, IMO, just throwing their weight around to show they "mean business." I know all about property rights. I introduced a property called the Swiss Army Watch here in the U.S. I was contacted by the bullies, thugs, and goons of Forschner, who distibuted the Swiss Army Knife in this country. They told me, among other things, that I could not sell a watch with a red dial (!) and that I could not claim that the watch was made in Switzerland (which it was, in the hamlet of Porrentruy). This kind of intimidation is standard in this business. I forced them to change their name to Swiss Army *Brands* (their product had never been endorsed by the Swiss Army), but they forced me out of business because I could not afford to defend my little company against the onslaught of their mighty legal brigade. After I quit the field, they gobbled up my idea and profited from it to the tune of several million dollars a year. And still do. If this mod dispute landed in court, F1RST would win in a walk, but not on the merits of the case, but because Kaemmer's financial muscle (the owner of the Red Sox) would crush the individual modders who ply their trade for the love of the game. Too bad Mr. Kaemmer doesn't realize that the very people he is stomping on here are the core of his future audience...that is, if he ever gets a product out the door that these people might actually otherwise want. "Malc" > wrote in message ... > "Tony Rickard" > wrote in message > .. . > > "Malc" wrote: > > > > > Well I guess congratulations are in order Steve, you managed to find an > > > analogy even worse than Tonys. > > > > Thanks Malc > > > > Kaemmer started all the train analogy stuff you know. I just did *too* > good > > a job in my efforts to show it was all nonsense! > > I take it all back, Steve found an analogy even worse than DK's then. > > Steve, This thread was started to offer an explanation of the thought > process behind sim designers allowing people to create what is essentially a > second complete sim that can double the value of their original sim - this > has the benefit of making the sim potentially appeal to a wider audience but > the downside that the need to buy new sims may be reduced. > > It should be pretty clear to most that the intellectual rights belong to the > original design team & there is a gentlemen's agreement that it's broadly > okay to mod a sim even though usually the EULA will specifically prohibit > it. If the designer chooses not to look the other way the community can't > really do anything other than accept that. > > If it ended up in court the designer would win every time, so I don't really > see how case law has anything to do with this situation. If the situation > reaches the point where case law history is required the modders have > already lost, and nobody likes a poor loser. Just accept and respect FIRST's > decision & aim to influence the genres they simulate rather than getting > hung up on the modding. There are plenty of other sims to mod. > > Give FIRST a chance to actually produce something that you might like > straight out of the box before complaining that you can't alter it to suit > your needs. > > Malc. > > |
#16
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The majority of the mods you mention there, Steve, extend the current code
and do not alter the actual core code and that's where FIRST is drawing the line. FIRST is only going after mods that alter the .exe. While I'm not especially happy about it (I was looking forward to the 1970's mod and the 2005 update) FIRST not only is fully within their rights, I wouldn't be surprised if they legally have to. I can't remember what flight sim it was where some airline had a cow about people putting replicas of their airplanes into it. Let's say one of of the car manufacturers that were in the original GTP mod decided they didn't like their cars in the mod and went after Redline over it. If FIRST did not do anything to prevent Redline's original mod then I'm sure some lawyer out there could twist it that they, too, were culpable. "Steve Smith" > wrote in message ... > Going back to IndyCar Racing and the original NASCAR Racing, Papyrus > worked > hard to discourage mods. I presented Kaemmer with evidence that the > (wholly > unintentional) "modability" of Microsoft's Flight Simulator actually > encouraged that sim's growth. Eventually, Papyrus embraced the idea. > But, > like SimBin, which started out as modders and now discourage it in GTR > (they > shut down a promising BMW M3 expansion car and won't even permit mention > of > 3rd-party tracks on their forums), Papy's legal and spiritual successor, > F1RST, has joined the ranks of the Blue Meanies. They don't seem to have > learned anything from the mods of games like Half-Life and Battlefield, > which would prolly have ceased to exist w/o mods like Counter-Strike and > Galactic Conquest. It's been the salvation of racing sims in an era when > console games and ring-tones for cells almost wiped PC gaming off the face > of the earth. Even Unreal Tournament is on board, promoting modding with > contests like Make Something Unreal. Kaemmer may be Master of the Physics > Engine, but abt. what makes the gaming world go around, he ain't gotta > clue. > > "Dave Henrie" > wrote in message > . 97.136... >> "Steve Smith" > wrote in >> news >> >> > These guys are not merely ripping off somebody else's whole shtick, >> > they're bragging about it. Talk abt. hacking the executable.... >> > >> >> I only remember that Papyrus was ENCOURAGING mod groups when the >> 1.201 >> patch was released. THey were almost begging for modders to help stave > off >> EA's juggernaut. Now I know FIRST is NOT PAPYRUS legally, but they are >> close enough in my mind that it feels like FIRST is going back on >> Papyrus' >> promise. >> >> dave henrie >> > > |
#17
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"Steve Smith" > wrote in
: > I'm not objecting to what F1RST might or might not produce; I'm FIRST. Not F1RST, which is a completely different bunch of guys. Let's face it, FIRST don't give a toss whether mods improve sales of NR2003, because I doubt they get anything from any sale of NR2003 in the shops. They bought the rights, not the money it's already made. Any talk about how Papyrus/Vivendi were happy for mods to come about has to be taken in the context that it was FIRST, under the guise of PWF, that engineered the situation to put CTS/TA/Busch code in the nr2003.exe, giving the illusion that exe modding would be ok, because papy did it for people anyway. Then DK+PWF > FIRST. A canny manouver, for sure. cheers John |
#18
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"Steve Smith" wrote:
> If this mod dispute landed in court, F1RST would win in a walk, but not on > the merits of the case, but because Kaemmer's financial muscle (the owner > of the Red Sox) would crush the individual modders who ply their trade for > the love of the game. Too bad Mr. Kaemmer doesn't realize that the very > people he is stomping on here are the core of his future audience...that > is, if he ever gets a product out the door that these people might > actually otherwise want. I agree. In reality the niche group who mod and play mods probably isn't going to make a difference to John Henry's bottom line so embracing the modders or eliminating them "just in case" doesn't really matter. However, it doesn't feel like the developers playing nicely with their greatest fans does it nor come across particularly well in demonstrating Henry as an "avid participant in the auto racing simulation community"? It seems a bit like a car manufacturer going after one of its enthusiast owners clubs members for modifying their engines, a tiny percentage of customers but hardly good PR. Quite how the developer run "Federation of International Racing and Sanctioning Trust" will work remains to be seen. |
#19
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"Steve Smith" > wrote in message
.. . > If this mod dispute landed in court, F1RST would win in a walk, but not on > the merits of the case, but because Kaemmer's financial muscle (the owner of > the Red Sox) would crush the individual modders who ply their trade for the > love of the game. Too bad Mr. Kaemmer doesn't realize that the very people > he is stomping on here are the core of his future audience...that is, if he > ever gets a product out the door that these people might actually otherwise > want. Too bad you don't realise that the sims are more important than the mods. Sure the mods are important, but you can't mod something that doesn't exist, and if the community puts the creators in a position where they are no longer financially interested in creating the sims in the first place the whole community loses out anyway. Don't bite the hand that feeds you. If it's good enough we'll buy the sims anyway whether they can be modded or not. There is a compromise as I stated earlier that the lack of mods may restrict sales a little (I wouldn't have bought F1C or F12k2 were it not for the mods, I only bought NR2k3 & NR4 to pay my Papy tax) but if restricting the mods allows DK & buddies to secure a better financial footing & therefore produce more sims then that benefits us all. Maybe in the future 'if we behave' we'll be given something that can be legitimately modded as a reward, as we were with the extra code in NR2k3. Some people may want mods for the sake of it but mostly what I think the community wants are sims that model what they are interested in. Would you rather have that sim made by DK or the modding community? Both can produce great stuff but given the choice between buying a sim then modifying it to suit my needs, or buying a sim that suits my needs in the first place I'll go with the latter every time. Malc. > "Malc" > wrote in message > ... > > Give FIRST a chance to actually produce something that you might like > > straight out of the box before complaining that you can't alter it to suit > > your needs. |
#20
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Anything's possible, as my 12-year-old sez. Yes, I tell him, but is it
probable? If somebody tried to *sell* an American Airlines (or even Pan-Am) add-on a/c for MSFS, they'd need a license (altho Nick Watts can paint a picture of a Ferrari at Le Mans and sell prints for $250 each without Ferrari's permission or paying Ferrari a royalty). But if somebody made an add-on and gave it away, that's protected by the First Amendment. NASCAR can protect their "likenesses and images" because, like the NFL, they operate within stadiums and nobody ever reads the fine print on the ticket. But AA and Pan-Am operate in the public arena. If you can paint a picture of their airliners or put their name and descrip in a novel, you can also make a model or render a virtual model - that all falls in the domain of fair use. What you do in private is different from what you do in public. "Narrow-casting" (semi-peivate distribution) of "art" is the gray area we're talking about, and who'd win a suit would depend on who had the deeper pockets. "Michael Horton" > wrote in message news:8o9%d.76131$gJ3.25853@clgrps13... > The majority of the mods you mention there, Steve, extend the current code > and do not alter the actual core code and that's where FIRST is drawing the > line. FIRST is only going after mods that alter the .exe. While I'm not > especially happy about it (I was looking forward to the 1970's mod and the > 2005 update) FIRST not only is fully within their rights, I wouldn't be > surprised if they legally have to. I can't remember what flight sim it was > where some airline had a cow about people putting replicas of their > airplanes into it. Let's say one of of the car manufacturers that were in > the original GTP mod decided they didn't like their cars in the mod and went > after Redline over it. If FIRST did not do anything to prevent Redline's > original mod then I'm sure some lawyer out there could twist it that they, > too, were culpable. > > "Steve Smith" > wrote in message > ... > > Going back to IndyCar Racing and the original NASCAR Racing, Papyrus > > worked > > hard to discourage mods. I presented Kaemmer with evidence that the > > (wholly > > unintentional) "modability" of Microsoft's Flight Simulator actually > > encouraged that sim's growth. Eventually, Papyrus embraced the idea. > > But, > > like SimBin, which started out as modders and now discourage it in GTR > > (they > > shut down a promising BMW M3 expansion car and won't even permit mention > > of > > 3rd-party tracks on their forums), Papy's legal and spiritual successor, > > F1RST, has joined the ranks of the Blue Meanies. They don't seem to have > > learned anything from the mods of games like Half-Life and Battlefield, > > which would prolly have ceased to exist w/o mods like Counter-Strike and > > Galactic Conquest. It's been the salvation of racing sims in an era when > > console games and ring-tones for cells almost wiped PC gaming off the face > > of the earth. Even Unreal Tournament is on board, promoting modding with > > contests like Make Something Unreal. Kaemmer may be Master of the Physics > > Engine, but abt. what makes the gaming world go around, he ain't gotta > > clue. > > > > "Dave Henrie" > wrote in message > > . 97.136... > >> "Steve Smith" > wrote in > >> news > >> > >> > These guys are not merely ripping off somebody else's whole shtick, > >> > they're bragging about it. Talk abt. hacking the executable.... > >> > > >> > >> I only remember that Papyrus was ENCOURAGING mod groups when the > >> 1.201 > >> patch was released. THey were almost begging for modders to help stave > > off > >> EA's juggernaut. Now I know FIRST is NOT PAPYRUS legally, but they are > >> close enough in my mind that it feels like FIRST is going back on > >> Papyrus' > >> promise. > >> > >> dave henrie > >> > > > > > > |
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