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Old August 31st 12, 09:04 PM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default "steeringFFBSmooth"

Mario Petrinovic:
Mario Petrinovic:
Jesus Christ, another one.
"steeringFFBSmooth" should be 0.5. More than that, and forces are
too sharp. Less than that, and counter-forces prevail.
Jesus Christ, those people at iRacing just boosted everything they
saw up in the sky, without actually knowing what they are doing. Forces have
to be BALANCED. For example, with too sharp forces car turns into corner too
sharply. Simple as that. This isn't natural. This is why people have to
drive around with the strength of force of only 1%. When you don't know what
you are doing, you think that if you boost everything up, that you will have
the better feel for everything. Well, this isn't so, and this DOESN'T work
that way.
BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said
that this setting is the adjustement for Fanatec wheels. My god, they don't
know a thing. It should be at 0.5, no matter what wheel you have.
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Oh also, it looks like Centering Spring should be at 50%. So, this
is what should be the default:
100/100/100/50
in-game 40.0/50
steeringFFBLinearForce=1
steeringFFBSmooth=0.500000
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New development:
Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out
that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned
out that the default Logitech driver settings (100/100/100/100) are alright.
Then, when I changed Overall, it turned out that Centering Spring
likes to be at the same value as Overall (with Damper and Spring at 100%).
In the future I will test if probably the formula CS = O * (D/S) is
alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is
Spring. This means that Centering Spring is, Overall times Damper/Spring
(this means Damper and Spring at the same value).

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