"cockpitLookDeadZone"
Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".
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