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Old January 9th 12, 11:30 PM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default How to balance FFB

FolkGT:
>Mario Petrinovic:
>>Mario Petrinovic:
>>> Eureka, I finaly found the Holy Grail of FFB, : ).
>>> The problem with FFB forces is slack. I found the way to balance
>>> that slack. It's done with the Overall slider. On my system the slider
>>> should be at 138%.
>>> This way everything works as intended. I tried this with
>>> different
>>> Spring/Damper/Centering Spring combinations, an it works with all of
>>> them, even with 0/0/0, or with 0/0/100.
>>> Of course, you'll drive car the best if FOV is natural.

>>
>> Ok, that was wrong, : ).
>> I found out what was wrong with my FFB. I kept sensitivity of axes
>>in Logitech profiler at the default value of 50%, while it actually has to
>>be at 100%. This was what messed up my FFB.

>
> I'm pretty sure the default value in the Logitech profiler is 100%.


You are wrong. It is very easy to check this, there is the
"Defaults" button there, just click on it, and it will give you default
settings.
It looks like those "default" settings are general in Logitech
driver for such *type* of axes (it means, for jostick, mause, trackball, and
similar axes), so probably 50% would work with the least faults ("default")
on all those axes. But, on a FFB it is ESSENTIAL that this should be at
100%, so this is the first thing a racing game developer should mention, in
general. So, before talking about anything, graphics, sound, any possible
adjustment, and especially controler, and even FFB adjustment, first thing
that develepor should mention is to put this sensitivity to 100%, because
without this everything else becomes senseless. In driving, you cannot grip
corner well, if this isn't near 100%.

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