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Old July 14th 11, 06:50 PM posted to rec.autos.simulators
Tony R
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Posts: 207
Default I was trying not to expect too much from rF2, but...

On 13/07/2011 07:13, Mario Petrinovic wrote:

> So, why do you
> interfere into the discussion about FFB, then. Let the people who think
> that FFB is important help themselves to adjust FFB PROPERLY. Ok? And if
> you think that it isn't important, well, good for you.


That is a different topic to the one I was disagreeing with, i.e.

"FFB is THE MOST IMPORTANT thing in this business. Without FFB,
this is like audio without speakers. You cannot make a picture do a
sound for you. "

Drivers aren't reliant on feeling everything the car is doing through
the feedback in the steering wheel. The sensation of rotation, the
feeling in the butt as a rear tire scrabbles for grip or locks up, the
feeling through the brake pedal of anti lock brakes engaging, the list
goes on.

Steering feel aids a driver but it doesn't stop Vettel and Hamilton
wringing the best out of a crap Chevrolet Lacetti which is described as
having "lifeless" steering.

FFB provides some input but the way we interpret motion in a static
simulation environment relies on other factors which are of far greater
importance IMHO.

For me personally I can relate simulations far better to what are one to
one relationships with driving a real car. Having sensations put through
an alternative feedback mechanism takes sim racing further away from a
simulation in my view. That is why I compare those people who have only
simulated racing experience and those that do both and have a real
reference point.

FFB can be switched off for many drivers and make no difference other
than immersion. How the car appears to react in relation to the virtual
world is absolutely key to translating what it feels like driving a car.
FFB may help but I would completely refute the phrase "is THE MOST
IMPORTANT thing in this business"

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