Thread: FFB
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  #25  
Old September 3rd 11, 08:48 AM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default FFB

GaryR:
> Sorry Mario, but the whole FFB thing is subjective at best, even on a
> $15000 simulator. The 2D screen, the shaking, etc. are nothing like
> what is felt in a real car so my thought is set it the way that
> "feels" good and go play. Some of the fastest sim drivers in the world
> can beat you with a joystick and no FFB, my thought is you are
> wasteing a lot of time trying to achieve the unachievable.. it's a
> game after all, just play it.


Yes, that is your thought. My thought is that this isn't so. Just
like Ken said, you got to have just the right amount of damping. The same
goes for everything else. For now, it really looks like all four things have
to be on the same value. But, there also problems regarding some other
things (lag, FOV, dirty USB signal, and so on).
So, this is my thought, and my discussions are for people who are
thinking like me. So far, it looks like it works (I am driving pretty well
with my setup, much better than with iRacing's way to set up FFB, and I am
much more pleased with what kind of FFB I am getting).
The big problem is in iRacing (and the sim community). It looks like
initially they were pretty confused about FFB, and overhelmed with all those
numbers, and couldn't find the right way, so they created some kind of FFB
alchemy. Good example is the question od damping, where they support the way
that without damping you get the "pure" signal (which ISN'T the "right"
signal, just like, now suddenly shy, Ken explained). Then they have put 75%
damping. This alchemy just puts more confusion. Why don't they leave people
to do this for themselves (if THEIR view ALSO is that this is subjective).
Well, I am working on it, and trying to find the answers.

Mario

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