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Old January 23rd 12, 05:44 PM posted to rec.autos.simulators
FolkGT
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Posts: 36
Default rF2: The quest for new ways to be miserable continues!

On Mon, 23 Jan 2012 12:53:39 +0000 (UTC), Uwe >
wrote:

>On Thu, 12 Jan 2012 10:15 +0000 (GMT Standard Time), Andrew MacPherson wrote:
>
>> though at this stage you'd hope for a bit more than that. There's
>> probably nothing beta about this release apart from a few tweaks and
>> a lot of content.

>
>I beg to differ on this one. There's tons of stuff coming for the tyre model alone, realroad will receive a big overhaul and many other things that are still on the to-do list.
>
>I'm one of the folks loving rF2's FFB, it's the best I've ever "felt"
>in any sim, hands down even in this early beta (I was on iracing's
>beta team for a year and then "subscribed for six months after
>release, so I don't know what they're up to at the moment).
>
>I hope the poor fps will be dealt with, for me the sim mostly runs
>fine and performance is good until I start adding AI (which are a joy
>to race offline, btw) beyond 12 cars or so.
>
>Just remember what rF1 was like when it hit the shelves: A couple of
>cars, some tracks, nothing much beyond that but a very flexible and
>modding friendly engine, and look where that got us five years down
>the road ;-)
>
>
>All the best, Uwe


FYI, the last build of pCARS (http://www.wmdportal.com/) contains a lot of
new FFB work, and it seems they're on the right track. With at least
another year of development work to go, I anticipate it will be excellent
by the time it's shipped.
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