What is next?
On Tue, 08 Dec 2009 13:48:20 +0100, Remco Moedt wrote:
> In what way will rF2 differ from rF1? Or isn't that clear atm?
>
> Cheers!
>
Some wild, unfounded guessing on my part, and as it's xmas soon,
here goes:
- improved tyre model
- multi core support
- nfs shift like graphics engine (hopefully configurable blur-wise)
- AI stands for "Artificial Intelligence", not "Aggravated Idiots"
- dynamic track conditions (marbles, laid-down rubber over the course
of an event
- the beginnings of weather effects / changeable weather
- added content / online store type system that both integrates free
mods and "pro level" add-ons that can be purchased online (and I
mean "purchased", not "licensed" as opposed to iR's model)
All the best,
Uwe
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