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Old June 19th 09, 03:34 PM posted to rec.autos.simulators
jeffareid
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Default NFS Shift - more info

GTSurgeons have revealed some supposedly internal-info on EA`s upcoming Need for Speed Shift title.

Some new info from GT Surgeons:

While some of the facts below have already been confirmed, most of these details include fresh info.

* Physics model of NFS: Shift is based on those of "Ferrari Project"
* Professional setting is more accurate to drive than in GTR2
* Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible
for new physics
* Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre
grip for beginners
* Lots of efforts has gone into handling development so the game can be driven with controller
* Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
* Shift will feature different car classes - from Golf GTI up to Zonda F
* All cars can be upgraded and tuned from inside-out
* Most tracks are licensed European and American circuits with few non-existing tracks
* There will be few city-circuits
* Cockpit is the most important visual feature of the game
* Head-physics is the key difference point to other titles


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