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Old March 26th 11, 07:49 PM posted to rec.autos.simulators
Lou
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Posts: 3
Default I was trying not to expect too much from rF2, but...



"Andrew MacPherson" > wrote in
message ...
> ...now I appear to have got a little bit excited. That's not
> good for me. It messes
> with my naturally pessimistic hormone levels.
>
> http://www.youtube.com/watch?v=YDyHA...layer_embedded
>
> All that remains to be seen is how well they can translate this
> work into that
> elusive "feel" through your wheel. I think I shall allow myself
> to be more
> optimistic than I was before.
>
> http://www.virtualr.net/rfactor-2-ne...view-video-qa/
>
> Andrew McP
>
> PS Visually it's not spectacular, but in another VirtualR post
> there's talk of the
> work on post processing still to be done. That should bring it
> a little more up to
> date, visually.... though I'm not too bothered as long as they
> manage to get close
> to iRacing & NKPro in terms of satisfying ride.
>
> PPS Why do F1 cars have to get uglier every year? Those
> silly-small wings this
> season are horrible.



These days I usually just have time to play a quick game on the
PC and don't do multiplayer, so no iRacing. I want a good sim
racer (real race car feel) with good AI for single player. I
would rather they work on the AI than the visuals. Hopefully
rFactor can deliver.

Yes the the F1 cars look a bit goofy with their disproportionate
wings. I always thought IRL (Indy cars) look odd with their long
stretched out pointed noses.

The rules on the movable rear wing are goofy also. One rule is
that if any car goes on track with intermediate tires, then
nobody can put the wing in the up position.
Actually a lot of FIA rules are goofy, but that in its self makes
F1 entertaining sometimes.







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