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Old November 22nd 06, 07:13 PM posted to rec.autos.simulators
Trev B
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Posts: 48
Default Frex SimConMotion

wrote:
> I've been reading about the Frex motion system. It looks impressive in
> the video! Lots of movement.
>
> Has anyone discussed the inaccurate motion cues that Frex system
> provides? The Frex system is generating motion cues opposite from what
> occurs in real life!
>
> For instance, the inner-ear sensations that the driver experiences will
> all be reversed from real life. Also, the pressure and tension changes
> the driver feels between his body and the seat while the seat is in
> motion are reversed from reality.
>
> The Frex approach seems to be to move the head of the driver around in
> the way it would in a real car. From that perspective the system seems
> OK, except that eye position movement of the driver is already modelled
> in current simulations. I guess you could just turn off the simulated
> head movement in the simulation while using the Frex system.
>
> Still, I'd hate to train and practice in that device, then jump in a
> real car expecting to go fast!
>
> Pat Dotson
>

It's simulating G-forces. It's cheaper than a full-motion platform.
People say it feels right.
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