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Old January 29th 13, 12:22 AM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default New build, new FFB

Mario Petrinovic:
Mario Petrinovic:
Well, with the new build, it looks like it works something I tried
before.
So, this is what works:
Put in-game sliders to 50%.
Adjust Overall in Logitech drivers.
It looks like this is all. I didn't finish the testing yet, because
of this server problems.
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Ok, it looks like I am onto something.
It looks like you have to adjust both, Overall and Centering Spring
at the same value (while having in-game sliders at 50%), and then you put
in-game sliders to your liking.
It is very similar system to what I had at the very end of iRacing
1.0. Then I had 127/100/100/127, and in-game 100% (and I liked it very much,
but iRacing changed everything with 2.0 version). I had to have in-game so
high because Damper was locked at 75%. Now I like 127/100/100/127, but with
both in-game at 50% I feel like I have too much Damper, and not enough
Strength. At iRacing 1.0 I had to have Strength at 100%, because Damper was
locked so high, and it looks like I'd like to have stronger Strength than
Damper.
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Ok, it looks like in-game sliders have to be on max, and have to be
at the same percentage.
There is a bug in iRacing, that doesn't allow you to set max
Strength in-game, the highest it allows you is 39.8. Because Strength and
Damper have to be the same, the setting should be 39.6/99.
It looks like anythng that isn't 40.0/100 produces slack, and you
cannot set 40.0/100 in iRacing. Again iRacing is trying to destroy
themselves. This is just stupid, stupid, stupid. It looks like this whole
Stregth/Damper thing is just another iRacing "invention", because "they know
better".
I figured out that default Logitech driver settings should be
100/50/50/50, and this will be my starting point for further testing. Either
I will try to rise Damper/Spring, or I will try to rise Overall. Centering
Spring works nice at 50%, but I don't know if I'll have to move it if I move
other sliders.

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