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Old September 13th 12, 02:25 AM posted to rec.autos.simulators
Michael R Sisson
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Posts: 5
Default "steeringFFBSmooth"

In article >,
says...
>
> Mario Petrinovic:
> Mario Petrinovic:
> Mario Petrinovic:
> Mario Petrinovic:
> Mario Petrinovic:
> Mario Petrinovic:
> Mario Petrinovic:
> Jesus Christ, another one.
> "steeringFFBSmooth" should be 0.5. More than that, and forces are
> too sharp. Less than that, and counter-forces prevail.
> Jesus Christ, those people at iRacing just boosted everything they
> saw up in the sky, without actually knowing what they are doing. Forces have
> to be BALANCED. For example, with too sharp forces car turns into corner too
> sharply. Simple as that. This isn't natural. This is why people have to
> drive around with the strength of force of only 1%. When you don't know what
> you are doing, you think that if you boost everything up, that you will have
> the better feel for everything. Well, this isn't so, and this DOESN'T work
> that way.
> BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said
> that this setting is the adjustement for Fanatec wheels. My god, they don't
> know a thing. It should be at 0.5, no matter what wheel you have.
> --------------------------------------------------------------------------------
>
> Oh also, it looks like Centering Spring should be at 50%. So, this
> is what should be the default:
> 100/100/100/50
> in-game 40.0/50
> steeringFFBLinearForce=1
> steeringFFBSmooth=0.500000
> --------------------------------------------------------------------------------
>
> New development:
> Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out
> that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned
> out that the default Logitech driver settings (100/100/100/100) are alright.
> Then, when I changed Overall, it turned out that Centering Spring
> likes to be at the same value as Overall (with Damper and Spring at 100%).
> In the future I will test if probably the formula CS = O * (D/S) is
> alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is
> Spring. This means that Centering Spring is, Overall times Damper/Spring
> (this means Damper and Spring at the same value).
> --------------------------------------------------------------------------------
>
> Hm, interesting things are happening, now that I've set FFB Smooth
> to 0.5. Now, it looks like in-game damper at 100 is working (at FFB Smooth =
> 1, Damper at 100 is simply too dampy), and the best it is working if
> Logitech driver Spring, Damper and Centering Spring are set to 50%.
> Actually, in-game damper now is working nicely through its whole range
> (in-game range), if those three (S, D and CS) are set to 50%.



You must be some sort of bot. Interesting that someone would go through
the trouble of coding one for such a low traffic area as RAS.

MRSisson
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