Thread: FFB latency
View Single Post
  #2  
Old March 18th 12, 02:01 PM posted to rec.autos.simulators
Mario Petrinovic
external usenet poster
 
Posts: 253
Default FFB latency

Mario Petrinovic:
> Well, after I realised that the correct way to set FFB is to put
> all
> values the same, I reassessed the "cockpitLookDeadZone" value. It turned
> out
> that this value should be much lower than I previously thought. On my
> system it is somewhere around 0.002760.
> If your system is well trimmed (this means that everything else is
> free of lag as much as possible), then you can find this value by starting
> with 0.000000, and moving up by 0.000100 step. This way you will
> understand exactly what is going on with FFB.
> Of course, perspective should also be good. The horizontal distance
> from my eyes to the edge of my table, where wheel is attached, is 44 cm.
> This can help you to set FOV correctly. Just measure the distance from
> screen to the edge of table, and add 44 cm. Vanishing point shouldn't be
> more than 0.5 inches, or 1.5 cm wrong, otherwise strange things happen,
> and it isn't posible to set FFB correctly.


Hm, strangly, now I like vanising point to be 0,0%. I'll reassess
this, too.

Ads