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  #43  
Old May 29th 09, 11:01 PM posted to rec.autos.simulators
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Default Opinion on iRacing short falls.

On May 28, 9:53*pm, "jeffareid" > wrote:
> >>>> I've read comments from real racers using the same car and track
> >>>> combination in iRacing as in real life and they state that the braking
> >>>> points aren't even close. Turn in points are probably close though,
> >>>> but turn in points even with NFS would be about the same.
> >>> Links please.

>
> >> RSC is down so I don't have links.

> > Are these 'real racers' people of note?

>
> Nope, just real racers. I cant remember if the Skip Barber school
> instructors were one of the ones that stated that braking points in iRacing
> weren't the same as the braking points in real life.
>
> It's an issue related to simulation versus real life, but I don't know what
> the specifics are other than comments made by a few racers.


Read while ago there is sim which did have these accurate braking
points and physics much better matched, looking for link. if tracks
are so acurate shouldn't brakes & driving be if software is good?
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