Thread: FFB
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  #8  
Old August 30th 11, 11:15 AM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default FFB

Pat Dotson:
Mario Petrinovic:
> First, I don't have access to forum.


Right. The cut you off because of this exact nonsense.
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Well, I wrote about the same thing when N2003 came out, in Papyrus
forum. Papyrus responded in a way that they disabled damping. This was the
last update of Papyrus, Papyrus was no more.
I wrote in iRacing forum as well, iRacing responded by disabling
damper. That lasted for one day.
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> Second, clipping doesn't change a thing. You don't need a tool to
> feel clipping, clipping occures at the max force, if you don't feel the
> maximum force, what in the whole world do you feel.


You seem to think clipping is some sort of spike in the force. It's
not. Clipping is when the wheel motors are being driven to their max
force for any extended period of time.

With these settings you recommend, the wheel will be clipping
continually. You might as well have a spring loaded wheel, because
you certainly won't be feeling any FFB detail. At the slightest
cornering loads you will feel a constant force from the wheel equal to
the max force output of the wheel.

I'll be interested to hear from anyone else who tries what Mario
recommends. I messed around with it for a bit just to see what would
happen. It went about as well as I expected.

Mario, has anyone else ever confirmed your results? Has even one
other person ever responded positively to your posts on FFB?
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Yes, some people use FFB the way I am using.
BTW, I saw this FFB clipping tool. I will never use that tool (I
never use unproved programs on my computer), but it shows exactly what I
feel using FFB your way. Too eratic FFB, which cannot be used past 20% (or
8, per new graduation), and probably nobody uses it past 8%, or 3 per new
graduation. This behaves completly uncontrolable, just like a car suspension
without shock absorber. FFB is designed to be used with damper and spring.
Damper stops FFB to go into clipping, and controls the behaviour of FFB. I
am using in-game 40.0/100.
I keep getting responses like yours, but I never understood them. I
will not be able to finish my research this month, but next month I'll be
racing. For now, it could be that Centering Spring should be the same as
other forces, and "cockpitLookDeadZone" could be as high as 0.120000, I'll
see.
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The FOV stuff is hilarious, BTW
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Hm, you didn't adjust your perspective? Well, this explains a lot.
Why you didn't adjust it?

Mario

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