Thread: FFB latency
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Old March 20th 12, 10:14 PM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default FFB latency

Mario Petrinovic:
> Mario Petrinovic:
>> Well, after I realised that the correct way to set FFB is to put
>> all
>> values the same, I reassessed the "cockpitLookDeadZone" value. It turned
>> out
>> that this value should be much lower than I previously thought. On my
>> system it is somewhere around 0.002760.
>> If your system is well trimmed (this means that everything else is
>> free of lag as much as possible), then you can find this value by
>> starting
>> with 0.000000, and moving up by 0.000100 step. This way you will
>> understand exactly what is going on with FFB.
>> Of course, perspective should also be good. The horizontal
>> distance
>> from my eyes to the edge of my table, where wheel is attached, is 44 cm.
>> This can help you to set FOV correctly. Just measure the distance from
>> screen to the edge of table, and add 44 cm. Vanishing point shouldn't be
>> more than 0.5 inches, or 1.5 cm wrong, otherwise strange things happen,
>> and it isn't posible to set FFB correctly.

>
> Hm, strangly, now I like vanising point to be 0,0%. I'll reassess
> this, too.


Yes, I'll stick with 0.0%. Out of 0.0% FFB becomes more constrained.
Above loser, below tighter. Now I do feel like I am sitting too high, but,
after all, this is true, I really am sitting so that my eyes are higher than
the center of screen.

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