"steeringFFBSmooth"
Jesus Christ, another one.
"steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. |
"steeringFFBSmooth"
Mario Petrinovic:
Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 |
"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 -------------------------------------------------------------------------------- New development: Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned out that the default Logitech driver settings (100/100/100/100) are alright. Then, when I changed Overall, it turned out that Centering Spring likes to be at the same value as Overall (with Damper and Spring at 100%). In the future I will test if probably the formula CS = O * (D/S) is alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is Spring. This means that Centering Spring is, Overall times Damper/Spring (this means Damper and Spring at the same value). |
"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 -------------------------------------------------------------------------------- New development: Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned out that the default Logitech driver settings (100/100/100/100) are alright. Then, when I changed Overall, it turned out that Centering Spring likes to be at the same value as Overall (with Damper and Spring at 100%). In the future I will test if probably the formula CS = O * (D/S) is alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is Spring. This means that Centering Spring is, Overall times Damper/Spring (this means Damper and Spring at the same value). -------------------------------------------------------------------------------- Hm, interesting things are happening, now that I've set FFB Smooth to 0.5. Now, it looks like in-game damper at 100 is working (at FFB Smooth = 1, Damper at 100 is simply too dampy), and the best it is working if Logitech driver Spring, Damper and Centering Spring are set to 50%. Actually, in-game damper now is working nicely through its whole range (in-game range), if those three (S, D and CS) are set to 50%. Hm, I'll have to test more of this. |
"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 -------------------------------------------------------------------------------- New development: Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned out that the default Logitech driver settings (100/100/100/100) are alright. Then, when I changed Overall, it turned out that Centering Spring likes to be at the same value as Overall (with Damper and Spring at 100%). In the future I will test if probably the formula CS = O * (D/S) is alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is Spring. This means that Centering Spring is, Overall times Damper/Spring (this means Damper and Spring at the same value). -------------------------------------------------------------------------------- Hm, interesting things are happening, now that I've set FFB Smooth to 0.5. Now, it looks like in-game damper at 100 is working (at FFB Smooth = 1, Damper at 100 is simply too dampy), and the best it is working if Logitech driver Spring, Damper and Centering Spring are set to 50%. Actually, in-game damper now is working nicely through its whole range (in-game range), if those three (S, D and CS) are set to 50%. Hm, I'll have to test more of this. -------------------------------------------------------------------------------- No, this is the wrong way. Now I have 100/100/100/122, in-game 40.0/50. "The secret" is in adjusting the Centering Spring. It has to be at 122% on my system. Now I still have some slack. Probably I'll get rid of it by rising Overall. I also have to determine (some other day) if rising Overall will change the position of Centering Spring. |
"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 -------------------------------------------------------------------------------- New development: Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned out that the default Logitech driver settings (100/100/100/100) are alright. Then, when I changed Overall, it turned out that Centering Spring likes to be at the same value as Overall (with Damper and Spring at 100%). In the future I will test if probably the formula CS = O * (D/S) is alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is Spring. This means that Centering Spring is, Overall times Damper/Spring (this means Damper and Spring at the same value). -------------------------------------------------------------------------------- Hm, interesting things are happening, now that I've set FFB Smooth to 0.5. Now, it looks like in-game damper at 100 is working (at FFB Smooth = 1, Damper at 100 is simply too dampy), and the best it is working if Logitech driver Spring, Damper and Centering Spring are set to 50%. Actually, in-game damper now is working nicely through its whole range (in-game range), if those three (S, D and CS) are set to 50%. Hm, I'll have to test more of this. -------------------------------------------------------------------------------- No, this is the wrong way. Now I have 100/100/100/122, in-game 40.0/50. "The secret" is in adjusting the Centering Spring. It has to be at 122% on my system. Now I still have some slack. Probably I'll get rid of it by rising Overall. I also have to determine (some other day) if rising Overall will change the position of Centering Spring. -------------------------------------------------------------------------------- Hm, interesting development happened. (I still didn't thoroughly test this, but probably this theory holds water.) First I had 100/100/100/122. 122 is good position if Overall is 100. Then I put Centering Spring to 100, and now Overall of 104 was the best. Well, I figured out that Centering Spring is compensation for wrongly set Overall. So, I figured out that for every 1% of wrong Overall you have to correct for 5.5% of Centering Spring (22 / 4 = 5.5). So, I wanted to calculate what Overall would work if Centering Spring is 0%. It turned out that for this, Overall should be 122%. So, I tried it out, and it worked. So, the correct setting should be 122/100/100/0, for me, on my system. Now I only have to thoroughly test different combinations, to see if this is true. |
"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 -------------------------------------------------------------------------------- New development: Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned out that the default Logitech driver settings (100/100/100/100) are alright. Then, when I changed Overall, it turned out that Centering Spring likes to be at the same value as Overall (with Damper and Spring at 100%). In the future I will test if probably the formula CS = O * (D/S) is alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is Spring. This means that Centering Spring is, Overall times Damper/Spring (this means Damper and Spring at the same value). -------------------------------------------------------------------------------- Hm, interesting things are happening, now that I've set FFB Smooth to 0.5. Now, it looks like in-game damper at 100 is working (at FFB Smooth = 1, Damper at 100 is simply too dampy), and the best it is working if Logitech driver Spring, Damper and Centering Spring are set to 50%. Actually, in-game damper now is working nicely through its whole range (in-game range), if those three (S, D and CS) are set to 50%. Hm, I'll have to test more of this. -------------------------------------------------------------------------------- No, this is the wrong way. Now I have 100/100/100/122, in-game 40.0/50. "The secret" is in adjusting the Centering Spring. It has to be at 122% on my system. Now I still have some slack. Probably I'll get rid of it by rising Overall. I also have to determine (some other day) if rising Overall will change the position of Centering Spring. -------------------------------------------------------------------------------- Hm, interesting development happened. (I still didn't thoroughly test this, but probably this theory holds water.) First I had 100/100/100/122. 122 is good position if Overall is 100. Then I put Centering Spring to 100, and now Overall of 104 was the best. Well, I figured out that Centering Spring is compensation for wrongly set Overall. So, I figured out that for every 1% of wrong Overall you have to correct for 5.5% of Centering Spring (22 / 4 = 5.5). So, I wanted to calculate what Overall would work if Centering Spring is 0%. It turned out that for this, Overall should be 122%. So, I tried it out, and it worked. So, the correct setting should be 122/100/100/0, for me, on my system. Now I only have to thoroughly test different combinations, to see if this is true. -------------------------------------------------------------------------------- No, this was wrnog path. It looks like you have to adjust independetly Overall and Centering Spring. I liked Overall at 128, and with this Overall, Centering Spring of 122 worked well. So, now I have 128/100/100/122. I didn't test it all through, though, so maybe few % up or down with Overall. Centering Spring is probably alright. Interestingly, the last setting I had with build 1 of iRacing was 127/100/100/127. And it worked well. Then came build 2, and everything was a mess, suddenly. Thankfully, now I adjusted that FFBSmooth and linearity, and everything is well again. |
"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 -------------------------------------------------------------------------------- New development: Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned out that the default Logitech driver settings (100/100/100/100) are alright. Then, when I changed Overall, it turned out that Centering Spring likes to be at the same value as Overall (with Damper and Spring at 100%). In the future I will test if probably the formula CS = O * (D/S) is alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is Spring. This means that Centering Spring is, Overall times Damper/Spring (this means Damper and Spring at the same value). -------------------------------------------------------------------------------- Hm, interesting things are happening, now that I've set FFB Smooth to 0.5. Now, it looks like in-game damper at 100 is working (at FFB Smooth = 1, Damper at 100 is simply too dampy), and the best it is working if Logitech driver Spring, Damper and Centering Spring are set to 50%. Actually, in-game damper now is working nicely through its whole range (in-game range), if those three (S, D and CS) are set to 50%. Hm, I'll have to test more of this. -------------------------------------------------------------------------------- No, this is the wrong way. Now I have 100/100/100/122, in-game 40.0/50. "The secret" is in adjusting the Centering Spring. It has to be at 122% on my system. Now I still have some slack. Probably I'll get rid of it by rising Overall. I also have to determine (some other day) if rising Overall will change the position of Centering Spring. -------------------------------------------------------------------------------- Hm, interesting development happened. (I still didn't thoroughly test this, but probably this theory holds water.) First I had 100/100/100/122. 122 is good position if Overall is 100. Then I put Centering Spring to 100, and now Overall of 104 was the best. Well, I figured out that Centering Spring is compensation for wrongly set Overall. So, I figured out that for every 1% of wrong Overall you have to correct for 5.5% of Centering Spring (22 / 4 = 5.5). So, I wanted to calculate what Overall would work if Centering Spring is 0%. It turned out that for this, Overall should be 122%. So, I tried it out, and it worked. So, the correct setting should be 122/100/100/0, for me, on my system. Now I only have to thoroughly test different combinations, to see if this is true. -------------------------------------------------------------------------------- No, this was wrnog path. It looks like you have to adjust independetly Overall and Centering Spring. I liked Overall at 128, and with this Overall, Centering Spring of 122 worked well. So, now I have 128/100/100/122. I didn't test it all through, though, so maybe few % up or down with Overall. Centering Spring is probably alright. Interestingly, the last setting I had with build 1 of iRacing was 127/100/100/127. And it worked well. Then came build 2, and everything was a mess, suddenly. Thankfully, now I adjusted that FFBSmooth and linearity, and everything is well again. -------------------------------------------------------------------------------- Ha, ha, it turned out that Overall should be 139. Over and over again I am getting that 139, and now againg 139. So, it should be 139/100/100/122. iRacing has some problems with its servers, so, too bad that I couldn't finish testing all the way through, today. I'll confirm "the finding" some other day. |
"steeringFFBSmooth"
|
"steeringFFBSmooth"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing. Forces have to be BALANCED. For example, with too sharp forces car turns into corner too sharply. Simple as that. This isn't natural. This is why people have to drive around with the strength of force of only 1%. When you don't know what you are doing, you think that if you boost everything up, that you will have the better feel for everything. Well, this isn't so, and this DOESN'T work that way. BTW, no, I don't have Fanatec wheel, I have Logitech G27. They said that this setting is the adjustement for Fanatec wheels. My god, they don't know a thing. It should be at 0.5, no matter what wheel you have. -------------------------------------------------------------------------------- Oh also, it looks like Centering Spring should be at 50%. So, this is what should be the default: 100/100/100/50 in-game 40.0/50 steeringFFBLinearForce=1 steeringFFBSmooth=0.500000 -------------------------------------------------------------------------------- New development: Well, after I've set the "steeringFFBSmooth" to 0.5, it turned out that NOW (with 0.5) Centering Spring likes to be at 100%. So, now it turned out that the default Logitech driver settings (100/100/100/100) are alright. Then, when I changed Overall, it turned out that Centering Spring likes to be at the same value as Overall (with Damper and Spring at 100%). In the future I will test if probably the formula CS = O * (D/S) is alright. Where CS is Centering Spring, O is Overall, D is Damper, and S is Spring. This means that Centering Spring is, Overall times Damper/Spring (this means Damper and Spring at the same value). -------------------------------------------------------------------------------- Hm, interesting things are happening, now that I've set FFB Smooth to 0.5. Now, it looks like in-game damper at 100 is working (at FFB Smooth = 1, Damper at 100 is simply too dampy), and the best it is working if Logitech driver Spring, Damper and Centering Spring are set to 50%. Actually, in-game damper now is working nicely through its whole range (in-game range), if those three (S, D and CS) are set to 50%. Hm, I'll have to test more of this. -------------------------------------------------------------------------------- No, this is the wrong way. Now I have 100/100/100/122, in-game 40.0/50. "The secret" is in adjusting the Centering Spring. It has to be at 122% on my system. Now I still have some slack. Probably I'll get rid of it by rising Overall. I also have to determine (some other day) if rising Overall will change the position of Centering Spring. -------------------------------------------------------------------------------- Hm, interesting development happened. (I still didn't thoroughly test this, but probably this theory holds water.) First I had 100/100/100/122. 122 is good position if Overall is 100. Then I put Centering Spring to 100, and now Overall of 104 was the best. Well, I figured out that Centering Spring is compensation for wrongly set Overall. So, I figured out that for every 1% of wrong Overall you have to correct for 5.5% of Centering Spring (22 / 4 = 5.5). So, I wanted to calculate what Overall would work if Centering Spring is 0%. It turned out that for this, Overall should be 122%. So, I tried it out, and it worked. So, the correct setting should be 122/100/100/0, for me, on my system. Now I only have to thoroughly test different combinations, to see if this is true. -------------------------------------------------------------------------------- No, this was wrnog path. It looks like you have to adjust independetly Overall and Centering Spring. I liked Overall at 128, and with this Overall, Centering Spring of 122 worked well. So, now I have 128/100/100/122. I didn't test it all through, though, so maybe few % up or down with Overall. Centering Spring is probably alright. Interestingly, the last setting I had with build 1 of iRacing was 127/100/100/127. And it worked well. Then came build 2, and everything was a mess, suddenly. Thankfully, now I adjusted that FFBSmooth and linearity, and everything is well again. -------------------------------------------------------------------------------- Ha, ha, it turned out that Overall should be 139. Over and over again I am getting that 139, and now againg 139. So, it should be 139/100/100/122. iRacing has some problems with its servers, so, too bad that I couldn't finish testing all the way through, today. I'll confirm "the finding" some other day. -------------------------------------------------------------------------------- Ok, 122 for Centering Spring was wrong. I determined it when I had Overall at 100%, so 122% of Centering Spring was probably the compensation for wrong Overall. Centering Spring should be at its default value of 100%. So, this is what I have: 139/100/100/100. Everything on the default, except for Overall, which definitely should be set properly. Now I only have to set "cockpitLookDeadZone", which for my system is around 0.0446 (iRacing's default is 0.05). So, what is needed for "the right" FFB? 1) Calibrate wheel properly. This means, work out wheel and pedals before calibrating, calibrate wheel so that the middle is 8191, and the left is 900 deg (if 900 deg is set in Logitech drivers) 2) Correct perspective (FOV and screen hight) 3) In app.ini set linearity to 1, FFBSmooth to 0.5, and set the correct latency ("cockpitLookDeadZone") 4) In Logitech drivers uncheck "Allow game to adjust settings", and set the right Overall 5) In-game put strength to max (40.0), and Damper to middle (50) |
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