Finetuning the FFB
Ok, it looks like I've found the secret.
First you put everytnig on the default (of course you uncheck "Allow game to adjust settings", and you put wheel radius at 900), this means everything on 100% in Logitech drivers. Good thing is, this works even with un-natural FOV, and with un-natural screen height. It looks like unlinear FFB affects those things, but liner FFB is alright with everything. Then you finetune the FFB (for slack). This you do with in-game sliders. Rookie Chevrolet Impala is good for this. On my system I don't have to move those sliders much from max position. My FFB is finetuned with settings 39.2/95. Then you correct for Centering Spring. On my system this should be somewhere around 20%, but I didn't finish this yet, so I don't know exactly. I'll do this tomorow. I noticed that even finetuned FFB, like, has too much damping and spring in it, so this you probably correct with Logitech driver's sliders. |
Finetuning the FFB
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Finetuning the FFB
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Finetuning the FFB
Mario Petrinovic:
Then you correct for Centering Spring. -------------------------------------------------------------------------------- Oh yes, don't check Centering Spring while doing that, Centering Spring works unchecked. Interestingly, Ade Allen, who made Real Feel for rFactor doesn't know that (or at least didn't know when I spoke with him). Just few days ago one guy showed me new voodoo that is going on on iRacing's forum. Well, look at that, now they are using Damper, who would say so. I thought that Damper is canned. BTW, the reason iRacing banned me is because I advocated the use of Damper. Well, look at that, the same people who insisted that I'll be put away, now they are using Damper. Also, this was a few pages of voodoo about how to adjust FFB, with some "advanced" techniques, lol. But still, they didn't mention one of the most important things, the Centering Spring. They know everything about FFB, but STILL they are not aware of the fact that Centering Spring works if unchecked. They wrote few pages of text about adjusting FFB, but not a single word about Centering Spring. My god. And I wrote about it on iRacing forum, everybody interested SHOULD know about it, and yet, they are completly blind about it. UNBELIEVABLE. |
Finetuning the FFB
Mario Petrinovic:
Ok, it looks like I've found the secret. First you put everytnig on the default (of course you uncheck "Allow game to adjust settings", and you put wheel radius at 900), this means everything on 100% in Logitech drivers. Good thing is, this works even with un-natural FOV, and with un-natural screen height. It looks like unlinear FFB affects those things, but liner FFB is alright with everything. Then you finetune the FFB (for slack). This you do with in-game sliders. Rookie Chevrolet Impala is good for this. On my system I don't have to move those sliders much from max position. My FFB is finetuned with settings 39.2/95. Then you correct for Centering Spring. On my system this should be somewhere around 20%, but I didn't finish this yet, so I don't know exactly. I'll do this tomorow. I noticed that even finetuned FFB, like, has too much damping and spring in it, so this you probably correct with Logitech driver's sliders. -------------------------------------------------------------------------------- Ok, where am I now. I didn't have to test all 150 positions of Centering Spring, since it looked pretty clear that 6% is the right setting. But now it turned out that in-game Damper of 95% is too high (95% I determinet when Centering Spring was at 100%). I am wondering how much I'll have to go down with it. Now I am somewhere around 80%. With this setting things look pretty good. With a difficult Cadillac car I am pretty fast. Things look good. Interestingly, even with Centering Spring at 6%, in-game Strength proved to be 39.2. That's good. |
Finetuning the FFB
I haven't figured out why I bother to keep Free Agent News Reader active and keep looking at newsgroups when in reality they died with Compuserve when web sites stated popping up. It's people like Mario! I seem to have this inherent need to nurture the mentally defiecient sector of the populace and if we were to close down uselessnet I wouldn't have this small sector of absolutely insane entertainment! So Mario, you keep on posting and keep re.auto.simulators running because some of us never want tot let go of the past. Thanks! Your buddy forever, Gary >On Wed, 23 Jan 2013 00:55:30 +0100, "Mario Petrinovic" > wrote: >Mario Petrinovic: > Ok, it looks like I've found the secret. > First you put everytnig on the default (of course you uncheck "Allow >game to adjust settings", and you put wheel radius at 900), this means >everything on 100% in Logitech drivers. Good thing is, this works even with >un-natural FOV, and with un-natural screen height. It looks like unlinear >FFB affects those things, but liner FFB is alright with everything. > Then you finetune the FFB (for slack). This you do with in-game >sliders. Rookie Chevrolet Impala is good for this. On my system I don't have >to move those sliders much from max position. My FFB is finetuned with >settings 39.2/95. > Then you correct for Centering Spring. On my system this should be >somewhere around 20%, but I didn't finish this yet, so I don't know exactly. >I'll do this tomorow. > I noticed that even finetuned FFB, like, has too much damping and >spring in it, so this you probably correct with Logitech driver's sliders. >-------------------------------------------------------------------------------- > > Ok, where am I now. > I didn't have to test all 150 positions of Centering Spring, since >it looked pretty clear that 6% is the right setting. But now it turned out >that in-game Damper of 95% is too high (95% I determinet when Centering >Spring was at 100%). I am wondering how much I'll have to go down with it. >Now I am somewhere around 80%. > With this setting things look pretty good. With a difficult Cadillac >car I am pretty fast. Things look good. > Interestingly, even with Centering Spring at 6%, in-game Strength >proved to be 39.2. That's good. |
Finetuning the FFB
Yes, thanks Gary.
It turned out that good old usenet remains the only free forum on the Internet, accessible to everybody. Internet was assembled with freedom in mind, but it looks like only usenet remained free. -------------------------------------------------------------------------------- GaryR: I haven't figured out why I bother to keep Free Agent News Reader active and keep looking at newsgroups when in reality they died with Compuserve when web sites stated popping up. It's people like Mario! I seem to have this inherent need to nurture the mentally defiecient sector of the populace and if we were to close down uselessnet I wouldn't have this small sector of absolutely insane entertainment! So Mario, you keep on posting and keep re.auto.simulators running because some of us never want tot let go of the past. Thanks! Your buddy forever, Gary >Mario Petrinovic: >Mario Petrinovic: > Ok, it looks like I've found the secret. > First you put everytnig on the default (of course you uncheck > "Allow >game to adjust settings", and you put wheel radius at 900), this means >everything on 100% in Logitech drivers. Good thing is, this works even with >un-natural FOV, and with un-natural screen height. It looks like unlinear >FFB affects those things, but liner FFB is alright with everything. > Then you finetune the FFB (for slack). This you do with in-game >sliders. Rookie Chevrolet Impala is good for this. On my system I don't >have >to move those sliders much from max position. My FFB is finetuned with >settings 39.2/95. > Then you correct for Centering Spring. On my system this should be >somewhere around 20%, but I didn't finish this yet, so I don't know >exactly. >I'll do this tomorow. > I noticed that even finetuned FFB, like, has too much damping and >spring in it, so this you probably correct with Logitech driver's sliders. >-------------------------------------------------------------------------------- > > Ok, where am I now. > I didn't have to test all 150 positions of Centering Spring, since >it looked pretty clear that 6% is the right setting. But now it turned out >that in-game Damper of 95% is too high (95% I determinet when Centering >Spring was at 100%). I am wondering how much I'll have to go down with it. >Now I am somewhere around 80%. > With this setting things look pretty good. With a difficult > Cadillac >car I am pretty fast. Things look good. > Interestingly, even with Centering Spring at 6%, in-game Strength >proved to be 39.2. That's good. |
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