Nascar 2003 Textures
This happened to a buddy of mine, fuzzy dash and gauges. Turned out it was
a problem with the TextureSetSize variable in the rend_dxg.ini file. The information below was copied directly from a post by Bill Anderson to this newsgroup some time ago. It should solve your problem. --------------------------------------------------------------------------------- The "TextureSetSize" variable in the file rend_dxg.ini in my C:\Papyrus\NASCAR Racing 2003 Season directory was set too high for some reason. The fix: Look for this line: TextureSetSize=43015201 Your actual number may be different, but here's the formula to calculate a better number for your machine/configuration. ((MB of video card ram) X (1048576)) - ((4 X Screen Resolution Width) X (Screen Resolution Height) X BPP)) Note BPP = 2 for 16 bit color and 4 for 32 bit. I.E. ((64 X 1048576)) - ((4 X 1600 X 1200 X 4)) 67108864 - 30720000 = 36388864 ------------------------------------------------------------------------------------ |
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