"cockpitLookDeadZone"
Should be 1.000000.
Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". |
"cockpitLookDeadZone"
Mario Petrinovic:
Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. -------------------------------------------------------------------------------- Hm, crap, it looks like Centering Spring should be 0%, lol. Actually, it looks like Logitech driver's setting and in-game setting should blend in such a way that sum should be 100%. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. -------------------------------------------------------------------------------- Hm, crap, it looks like Centering Spring should be 0%, lol. Actually, it looks like Logitech driver's setting and in-game setting should blend in such a way that sum should be 100%. -------------------------------------------------------------------------------- Ok, now I am really close, lap times are excellent, and feeling is good. This is how it goes: - Logitech drivers should be like this -/100/100/0 - in-game sliders don't have to be the same. Something like: Strength should be in the upper part of scale, Damper should be at the lower part of scale. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. -------------------------------------------------------------------------------- Hm, crap, it looks like Centering Spring should be 0%, lol. Actually, it looks like Logitech driver's setting and in-game setting should blend in such a way that sum should be 100%. -------------------------------------------------------------------------------- Ok, now I am really close, lap times are excellent, and feeling is good. This is how it goes: - Logitech drivers should be like this -/100/100/0 - in-game sliders don't have to be the same. Something like: Strength should be in the upper part of scale, Damper should be at the lower part of scale. -------------------------------------------------------------------------------- Ok, things are going well. In-game Damper is a percentage of Strength. So, lets say I like the amounth of Damper with settings 71% (42.6)/71%. Now, with these settings I don't have enough Strength. If I multiply 71 and 71, I get something like 5000. Now, if I want to rise Strength to 80% I have to divide 5000 by 80, so, to maintain the same amount of Damper, I have to use 80%/63%. Of course , instead of Strength percentage you can use iRacing's Strength numeration, the effect is the same. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone". -------------------------------------------------------------------------------- Jesus Christ, it looks like they all (both in-game, and driver sliders) have to be at the same level, except Overall (to whichever level you like), and Centering Spring (should be 50%). Something like this: Logitech driver 100/80/80/50, in-game 48.0/80%. This iRacing's presentation of those sliders was very misleading. I suppose that this is the reason why they cannot present 60.0. Because it is very hard to devide 100% by 60.0. -------------------------------------------------------------------------------- Hm, this isn't right (again). Possibly -/50/50/50 in Logitech drivers, and in-game adjust as you like (possibly those two sliders at the same level). I'll see tomorow. Centering Spring is 50% for sure. -------------------------------------------------------------------------------- Hm, crap, it looks like Centering Spring should be 0%, lol. Actually, it looks like Logitech driver's setting and in-game setting should blend in such a way that sum should be 100%. -------------------------------------------------------------------------------- Ok, now I am really close, lap times are excellent, and feeling is good. This is how it goes: - Logitech drivers should be like this -/100/100/0 - in-game sliders don't have to be the same. Something like: Strength should be in the upper part of scale, Damper should be at the lower part of scale. -------------------------------------------------------------------------------- Ok, things are going well. In-game Damper is a percentage of Strength. So, lets say I like the amounth of Damper with settings 71% (42.6)/71%. Now, with these settings I don't have enough Strength. If I multiply 71 and 71, I get something like 5000. Now, if I want to rise Strength to 80% I have to divide 5000 by 80, so, to maintain the same amount of Damper, I have to use 80%/63%. Of course , instead of Strength percentage you can use iRacing's Strength numeration, the effect is the same. -------------------------------------------------------------------------------- Actually, I presume that 50% should be the correct amount od Damper for max Strength (60.0). This would say that for Strength of 55.0 the correct Damper would be 55%, for 50.0 the correct Damper would be 60%, and so on. Interestingly, once the Damper was locked at 75%, and once the max Strength was 40.0 (IIRC). This matches with this formula. |
"cockpitLookDeadZone"
Mario Petrinovic
Actually, I presume that 50% should be the correct amount od Damper for max Strength (60.0). This would say that for Strength of 55.0 the correct Damper would be 55%, for 50.0 the correct Damper would be 60%, and so on. Interestingly, once the Damper was locked at 75%, and once the max Strength was 40.0 (IIRC). This matches with this formula. -------------------------------------------------------------------------------- No, this is wrong. Now I have Logitech drivers at the default (except "Allow game to adjust settings" is not checked), in-game sliders are both at 78%. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic Actually, I presume that 50% should be the correct amount od Damper for max Strength (60.0). This would say that for Strength of 55.0 the correct Damper would be 55%, for 50.0 the correct Damper would be 60%, and so on. Interestingly, once the Damper was locked at 75%, and once the max Strength was 40.0 (IIRC). This matches with this formula. -------------------------------------------------------------------------------- No, this is wrong. Now I have Logitech drivers at the default (except "Allow game to adjust settings" is not checked), in-game sliders are both at 78%. -------------------------------------------------------------------------------- Ok, some development. In Logitech drivers, Overall, Damper and Spring have to be the same. Now I am testing to determine how in-game sliders have to be in relation to driver's sliders. From experience so far, I would be surprised if these also don't have to be the same (at the same percentage). So, all in all, it looks like you only have to find the strength at which you like the FFB, put 5 sliders at that percentage, and adjust Centering Spring. Oulton park is good track for adjusting Centering Spring. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic Actually, I presume that 50% should be the correct amount od Damper for max Strength (60.0). This would say that for Strength of 55.0 the correct Damper would be 55%, for 50.0 the correct Damper would be 60%, and so on. Interestingly, once the Damper was locked at 75%, and once the max Strength was 40.0 (IIRC). This matches with this formula. -------------------------------------------------------------------------------- No, this is wrong. Now I have Logitech drivers at the default (except "Allow game to adjust settings" is not checked), in-game sliders are both at 78%. -------------------------------------------------------------------------------- Ok, some development. In Logitech drivers, Overall, Damper and Spring have to be the same. Now I am testing to determine how in-game sliders have to be in relation to driver's sliders. From experience so far, I would be surprised if these also don't have to be the same (at the same percentage). So, all in all, it looks like you only have to find the strength at which you like the FFB, put 5 sliders at that percentage, and adjust Centering Spring. Oulton park is good track for adjusting Centering Spring. -------------------------------------------------------------------------------- Actually, now that everything is set, it looks like Centering Spring should be 100%. So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. |
"cockpitLookDeadZone"
Mario Petrinovic:
So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. -------------------------------------------------------------------------------- Oops, in-game is Strength, not Spring. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. -------------------------------------------------------------------------------- Oops, in-game is Strength, not Spring. -------------------------------------------------------------------------------- No, it looks like Centering Spring is 50% for those FFB settings. If you change settings, you have to re-adjust Centering Spring. This goes for natural perspective (natural FOV). I only tried it with natural perspective. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. -------------------------------------------------------------------------------- Oops, in-game is Strength, not Spring. -------------------------------------------------------------------------------- No, it looks like Centering Spring is 50% for those FFB settings. If you change settings, you have to re-adjust Centering Spring. This goes for natural perspective (natural FOV). I only tried it with natural perspective. -------------------------------------------------------------------------------- No, Centering Spring should be at 100%, after all. But also Overall I will have at 100%. The rest probably the same, I'll see |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. -------------------------------------------------------------------------------- Oops, in-game is Strength, not Spring. -------------------------------------------------------------------------------- No, it looks like Centering Spring is 50% for those FFB settings. If you change settings, you have to re-adjust Centering Spring. This goes for natural perspective (natural FOV). I only tried it with natural perspective. -------------------------------------------------------------------------------- No, Centering Spring should be at 100%, after all. But also Overall I will have at 100%. The rest probably the same, I'll see -------------------------------------------------------------------------------- Ok, I got it. Logitech driver's default settings should be 100/50/50/50. I am still working on in-game, but they will be high. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. -------------------------------------------------------------------------------- Oops, in-game is Strength, not Spring. -------------------------------------------------------------------------------- No, it looks like Centering Spring is 50% for those FFB settings. If you change settings, you have to re-adjust Centering Spring. This goes for natural perspective (natural FOV). I only tried it with natural perspective. -------------------------------------------------------------------------------- No, Centering Spring should be at 100%, after all. But also Overall I will have at 100%. The rest probably the same, I'll see -------------------------------------------------------------------------------- Ok, I got it. Logitech driver's default settings should be 100/50/50/50. I am still working on in-game, but they will be high. -------------------------------------------------------------------------------- Hm, with those above setting in-game 30.0/100% works really well. Maybe in-game Damper should be 100%. Centering spring should be 50% for sure. I'll see tomorow where this will lead me. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. -------------------------------------------------------------------------------- Oops, in-game is Strength, not Spring. -------------------------------------------------------------------------------- No, it looks like Centering Spring is 50% for those FFB settings. If you change settings, you have to re-adjust Centering Spring. This goes for natural perspective (natural FOV). I only tried it with natural perspective. -------------------------------------------------------------------------------- No, Centering Spring should be at 100%, after all. But also Overall I will have at 100%. The rest probably the same, I'll see -------------------------------------------------------------------------------- Ok, I got it. Logitech driver's default settings should be 100/50/50/50. I am still working on in-game, but they will be high. -------------------------------------------------------------------------------- Hm, with those above setting in-game 30.0/100% works really well. Maybe in-game Damper should be 100%. Centering spring should be 50% for sure. I'll see tomorow where this will lead me. -------------------------------------------------------------------------------- Well it looks like: In-game Strength is actually Logitech driver's Spring. In-game Damper is actually Logitech driver's Damper. Centering Spring should be at the same percentage as Spring and Damper (if Overall is 100%). |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: So, Centering Spring at 100%, and everything else (5 other sliders: Overall, Spring, Damper, and in-game Spring and Damper) at the same percentage. -------------------------------------------------------------------------------- Oops, in-game is Strength, not Spring. -------------------------------------------------------------------------------- No, it looks like Centering Spring is 50% for those FFB settings. If you change settings, you have to re-adjust Centering Spring. This goes for natural perspective (natural FOV). I only tried it with natural perspective. -------------------------------------------------------------------------------- No, Centering Spring should be at 100%, after all. But also Overall I will have at 100%. The rest probably the same, I'll see -------------------------------------------------------------------------------- Ok, I got it. Logitech driver's default settings should be 100/50/50/50. I am still working on in-game, but they will be high. -------------------------------------------------------------------------------- Hm, with those above setting in-game 30.0/100% works really well. Maybe in-game Damper should be 100%. Centering spring should be 50% for sure. I'll see tomorow where this will lead me. -------------------------------------------------------------------------------- Well it looks like: In-game Strength is actually Logitech driver's Spring. In-game Damper is actually Logitech driver's Damper. Centering Spring should be at the same percentage as Spring and Damper (if Overall is 100%). -------------------------------------------------------------------------------- Ok, lets see what this day brougth to me. First, I am pretty sure that driver's Spring and Damper have to be 100%. They are controling in-game Strength and Damper, and only at 100% those forces are in balance (I still didn't try above 100%, only below 100%), otherwise forces are too "poking" (if those two are below 100%). Second, I am also pretty sure that Centering Spring should be the same as in-game Strength. This knowledge helped me a lot, since there is always problem with Centering Spring, it is hard to know if some problem in driving arises from wrong Centering Spring, or from something else that is wrong. Centering Spring is always the first suspect. Now that I determined what is the right Centering Spring, now it is much easier to judge everything else. So, my forces start to look more and more like well tuned hi-fi. So, it looks like driver setting should be like this -/100/100/-, Centering Spring being the same as in-game Strength. In-game forces should be at the same percentage. On my system, below 80% forces are too "springy", while above 85% they are too "dry". So, the border is somewhere between 80% and 85 % (I'll see tomorow where exactly). It looks like Overall is not of big significance, and it does just what the name suggests, simply rise or lower the overall level of forces. Not big deal, you adjust this to your liking. So, I presume tomorow I'll finish this sh.t. |
"cockpitLookDeadZone"
Ok, I got it.
- in-game sliders have to be at the max. - Centering Spring should be at 100%. - driver's Overall, Spring and Damper have to be the same. If you want to modify this, then: - multiplification of driver's Spring and in-game Strength, and also multiplification of driver's and in-game Damper have to be the same as Overall. - Centering Spring should be the same as in-game Strength. |
"cockpitLookDeadZone"
Mario Petrinovic:
Ok, I got it. - in-game sliders have to be at the max. - Centering Spring should be at 100%. - driver's Overall, Spring and Damper have to be the same. If you want to modify this, then: - multiplification of driver's Spring and in-game Strength, and also multiplification of driver's and in-game Damper have to be the same as Overall. - Centering Spring should be the same as in-game Strength. -------------------------------------------------------------------------------- Hm, not quite, ; ). Ok, now I have Overall and Centering Spring at 100%. I will try to move four other sliders at the same percentage, to see where this will lead me to. So far times are excellent, and everything goes well. I tested only from 0% to 40% (in 5% steps, the rest I will test some other day), but this looks very promising. Better than anything before. |
"cockpitLookDeadZone"
Mario Petrinovic:
Ok, now I have Overall and Centering Spring at 100%. I will try to move four other sliders at the same percentage, to see where this will lead me to. So far times are excellent, and everything goes well. I tested only from 0% to 40% (in 5% steps, the rest I will test some other day), but this looks very promising. Better than anything before. -------------------------------------------------------------------------------- Ok, this is "the way". Centering Spring at 100%, Overall probably wherever you like. In-game sliders have to be at the same percentage both, I presume that driver's Spring and Damper also, only in-game Strength and Damper and driver's Spring and Damper don't have to be all the same. I wouldn't be surprised to find out that driver's Spring and Damper work the best at 50%, but I'll check this some other day. Times are excellent, and I am very fast with the default Mosport setup in Lotus 49. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Ok, now I have Overall and Centering Spring at 100%. I will try to move four other sliders at the same percentage, to see where this will lead me to. So far times are excellent, and everything goes well. I tested only from 0% to 40% (in 5% steps, the rest I will test some other day), but this looks very promising. Better than anything before. -------------------------------------------------------------------------------- Ok, this is "the way". Centering Spring at 100%, Overall probably wherever you like. In-game sliders have to be at the same percentage both, I presume that driver's Spring and Damper also, only in-game Strength and Damper and driver's Spring and Damper don't have to be all the same. I wouldn't be surprised to find out that driver's Spring and Damper work the best at 50%, but I'll check this some other day. Times are excellent, and I am very fast with the default Mosport setup in Lotus 49. -------------------------------------------------------------------------------- Driver's Spring and Damper aren't at 50%. At 50% these are too high on cars where tires are too soft and grippy. Rather Spring and Damper on my system are somewhere around 5%. |
"cockpitLookDeadZone"
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Ok, now I have Overall and Centering Spring at 100%. I will try to move four other sliders at the same percentage, to see where this will lead me to. So far times are excellent, and everything goes well. I tested only from 0% to 40% (in 5% steps, the rest I will test some other day), but this looks very promising. Better than anything before. -------------------------------------------------------------------------------- Ok, this is "the way". Centering Spring at 100%, Overall probably wherever you like. In-game sliders have to be at the same percentage both, I presume that driver's Spring and Damper also, only in-game Strength and Damper and driver's Spring and Damper don't have to be all the same. I wouldn't be surprised to find out that driver's Spring and Damper work the best at 50%, but I'll check this some other day. Times are excellent, and I am very fast with the default Mosport setup in Lotus 49. -------------------------------------------------------------------------------- Driver's Spring and Damper aren't at 50%. At 50% these are too high on cars where tires are too soft and grippy. Rather Spring and Damper on my system are somewhere around 5%. -------------------------------------------------------------------------------- Ok, wrong. I liked 5% because otherwise it is too dampy if I put in-game sliders at the same *percentage*. But, this was wrong, in-game sliders have to be put on the same *number*. IOW, not at 30.0/50%, but rather 50.0/50%. So, the first one was too dampy, the second one is in balance. This is what works: 100/50/50/100, in-game 50.0/50. Some other day I'll see what does this mean. Is driver's [ -/50/50/- ] the right one, or do you have to have all those four sliders at the same NUMBER. |
"cockpitLookDeadZone"
Mario Petrinovic:
This is what works: 100/50/50/100, in-game 50.0/50. Some other day I'll see what does this mean. Is driver's [ -/50/50/- ] the right one, or do you have to have all those four sliders at the same NUMBER. -------------------------------------------------------------------------------- No, it isn't at the same number. This is what it is: - in-game should be 30.0/50%. Higher than that and Spring (Strength) is too abrubt, and Damper is too tight. - Centering Spring should be at 100%. Now, if you set driver like this, 100/100/100/100, FFB will be too weak. Now I am back to where I was like a year ago, claiming that the default setting is for kids. So, you should adjust Overall, and driver's Srping and Damper to your liking. Lets say that average Overall is something like 125%. It looks like on my system Spring and Damper are too high at 100%, so I will have to adjust them slightly, to something like 97%, or 96%. I'll see tomorow about all this. |
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