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Multiplayer now in pCARS plus new tire model by
FolkGT
Last week, the multiplayer code was released to the upper tier members.
Last night, the number of eligible players was increased to "Full Member"
and above. Although still fairly bare-bones in terms of features, the
actual netcode is surprisingly good. I've had lots of good side-by-side
racing...
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October 12th 12 05:05 PM
by FolkGT
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2,513 |
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[ICR2] 3D Kits resources by
Émeric MASCHINO
Hi,
Does anybody know where I could find the 3D Kits for IndyCar Racing 2 that were available BITD at http://simracing.com/downloads/indycar/3dkits.shtml (here's an archive copy of what I'm referring to:...
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6,341 |
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8,790 |
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8,693 |
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Manual Transmission Simulator? by
[email protected]
On Wednesday, May 8, 2002 at 8:05:51 PM UTC-4, Chris Smith wrote:
> Hello,
>
> New to the group... can you recommend a good simulator that might be a
> reasonable place to start learning about how to drive a car with manual
> transmission? I know there is no substitute for the real thing, but I
>...
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7,636 |
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Keyboard controls for GP2??? by
[email protected]
On Sunday, July 28, 1996 at 12:00:00 AM UTC-7, Donald Heering wrote:
> (AKI) wrote:
>
> > The keys ARE configurable, at least that's what I read in the manual;
> > you have to ad some parameters at startup, check your manual...
>
> Those are the keys for use in menus. I don't...
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FFB - "The Right One" by
Mario Petrinovic
Ok, finaly I got it.
"The trick" is to put Centering Spring at 0%, and adjust
"cockpitLookDeadZone". On my system it is around 0.015300.
Centering Spring and cockpitLook DeadZone adjust themselves in
parallel. In other words, for every Centering Spring position there is
adequate...
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8,475 |
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iRacing and controller "problems" by
Mario Petrinovic
We see that iRacing is introducing new controllers into the
simulation.
I wonder if, for these new controllers, they will also introduce
"their own" way those controllers are supposed to work (just like in the
case of FFB), because "they know better" than the ones who designed those...
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2,920 |
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FFB meter by
Mario Petrinovic
Well, I am having 123/100/100/50 (I am still searching for "the
right" Overall, this isn't the final one, probably "the right" one will be a
little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear,
cockpitLookDeadZone 0.000000, profiler sensitivity 50%.
I am testing with...
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2,775 |
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FFB meter by
Mario Petrinovic
Mario Petrinovic:
Well, I am having 123/100/100/50 (I am still searching for "the
right" Overall, this isn't the final one, probably "the right" one will be a
little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear,
cockpitLookDeadZone 0.000000, profiler sensitivity...
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3,030 |
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Project C.A.R.S. RUF licensing announcement by
FolkGT
Project C.A.R.S. has just announced that they have procured licenses for
four RUF engineered Porsches:
RUF CTR Yellowbird (1987)
RUF CTR 3 (2012)
RUF Rt 12R (2012)
RUF RGT-8 (2012)
There was also an announcement (tease actually :)) that a major German
manufacturer has contacted Project...
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November 2nd 12 03:01 PM
by FolkGT
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Last call by
FolkGT
If you've been thinking about joining Project C.A.R.S, then now is the
time to do it. The project has now raised 3,385,000 euro, with over
350,000 euro pouring in just this month (and the month isn't over). With
only 365,000 euro left to finish the funding, the expectation is that with
the...
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October 26th 12 06:03 PM
by FolkGT
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2,579 |
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62,736 |