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NASCAR 2003 CD KEY NEEDED by
[email protected]
Hello
About two weeks ago, Hurricane Ike managed to sweep through our
region of the country. In doing so, it blew a tree branch down and it
crashed through a corner of our home opening it to the elements.
This was to my office and it literally blew everything in my
ROLODEX file to all...
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6 |
582 |
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Recommend a Sim For a Returning Sim Racer? by
[email protected]
I'm just getting back into sim racing after a very, very long layoff. Back in the day, I was active in MARA (which hopefully some of you remember) racing mainly with GPL. I even served as official scorekeeper for a season or two. In my brief research, I see that the racing sim landscape has...
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643 |
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Axis sensitivity (FFB) by
Mario Petrinovic
Mario Petrinovic:
Mario Petrinovic:
Ha, I found one important mistake that I've made. I had axis
sensitivity on the default value in Logitech Profiler (50%). It should
actually be 100%.
--------------------------------------------------------------------------------
Actually, it...
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4 |
4,835 |
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"cockpitLookDeadZone" by
Mario Petrinovic
Should be 1.000000.
Now I am using:
In Logitech drivers 100/100/100/Centering Spring should be somewhere
around 60 on my system.
In-game 50.0/50%.
So, iRacing made three mistakes:
- unlinearity
- locked in-game Damper
- messing up with "cockpitLookDeadZone".
( 1 2 3)
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22 |
3,558 |
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FFB - "The Right One" by
Mario Petrinovic
Ok, finaly I got it.
"The trick" is to put Centering Spring at 0%, and adjust
"cockpitLookDeadZone". On my system it is around 0.015300.
Centering Spring and cockpitLook DeadZone adjust themselves in
parallel. In other words, for every Centering Spring position there is
adequate...
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0 |
1,394 |
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Centering spring (FFB) by
Mario Petrinovic
Ok, it looks like I found it.
The main thing is that Centering Spring should be at 50%. This is
for natural FOV and "cockpitLookDeadZone" at 0.000000.
Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume
in-game Damper should be at 100%. Everything else is to your...
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5 |
1,509 |
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The right FFB by
Mario Petrinovic
Ok, I finaly got it. This is what should be the default:
- driver: 100/50/50/-
- in-game: 50/50
Centering Spring should be adjusted, and on my system it is
somewhere around 10%.
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3 |
1,382 |
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"cockpitLookDeadZone" affects Centering Spring by
Mario Petrinovic
"cockpitLookDeadZone" affects Centering Spring BADLY.
"cockpitLookDeadZone" should be at 0.000000. It looks like this is
another "invention" of iRacing/Papyrus that messes FFB big time, messes it
BADLY. Those people DON'T KNOW WHAT THEY ARE DOING *at all*. My god.
Well, this is the...
( 1 2)
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19 |
2,481 |
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Rfactor 2 by
Andre Warringa
I've been out of simracing for a while, but yesterday I saw this video
http://www.youtube.com/watch?v=FPIgX8T66ac
And damn, I'm impressed!! I see it's for sale on
http://rfactor.net/web/rf2/rfactor2-purchase , but it's still beta?
Anyone tried it yet?
Cheers
Andre
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March 16th 13 03:08 PM
by FolkGT
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7 |
1,568 |
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New build, new FFB by
Mario Petrinovic
Well, with the new build, it looks like it works something I tried
before.
So, this is what works:
Put in-game sliders to 50%.
Adjust Overall in Logitech drivers.
It looks like this is all. I didn't finish the testing yet, because
of this server problems.
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6 |
1,364 |
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Finetuning the FFB by
Mario Petrinovic
Ok, it looks like I've found the secret.
First you put everytnig on the default (of course you uncheck "Allow
game to adjust settings", and you put wheel radius at 900), this means
everything on 100% in Logitech drivers. Good thing is, this works even with
un-natural FOV, and with...
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6 |
1,444 |
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iRacing and controller "problems" by
Mario Petrinovic
We see that iRacing is introducing new controllers into the
simulation.
I wonder if, for these new controllers, they will also introduce
"their own" way those controllers are supposed to work (just like in the
case of FFB), because "they know better" than the ones who designed those...
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0 |
1,312 |
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FFB 2013 by
Mario Petrinovic
Well, if you put five sliders at the same percentage (I like it at
84%), you get really good FFB. Only I have to adjust Centering Spring.
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9 |
1,669 |
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FFB...almost done by
Mario Petrinovic
New development.
First, Logitech profiler is a no-no.
Regarding FFB, I got it, finaly. The multiplier of Overall and
Spring/Damper must be the same for different Overall positions. On my system
it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those
three can be...
( 1 2)
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14 |
2,323 |
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FFB meter by
Mario Petrinovic
Mario Petrinovic:
Well, I am having 123/100/100/50 (I am still searching for "the
right" Overall, this isn't the final one, probably "the right" one will be a
little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear,
cockpitLookDeadZone 0.000000, profiler sensitivity...
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0 |
1,377 |
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FFB meter by
Mario Petrinovic
Well, I am having 123/100/100/50 (I am still searching for "the
right" Overall, this isn't the final one, probably "the right" one will be a
little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear,
cockpitLookDeadZone 0.000000, profiler sensitivity 50%.
I am testing with...
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0 |
1,282 |
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Project C.A.R.S. RUF licensing announcement by
FolkGT
Project C.A.R.S. has just announced that they have procured licenses for
four RUF engineered Porsches:
RUF CTR “Yellowbird” (1987)
RUF CTR 3 (2012)
RUF Rt 12R (2012)
RUF RGT-8 (2012)
There was also an announcement (tease actually :)) that a major German
manufacturer has contacted Project...
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November 2nd 12 03:01 PM
by FolkGT
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1,330 |
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Last call by
FolkGT
If you've been thinking about joining Project C.A.R.S, then now is the
time to do it. The project has now raised 3,385,000 euro, with over
350,000 euro pouring in just this month (and the month isn't over). With
only 365,000 euro left to finish the funding, the expectation is that with
the...
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October 26th 12 06:03 PM
by FolkGT
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1,412 |
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Racing sims and NVidia 3D vision? Any good? by
Asgeir Nesoen
Instead of cashing out and buying a unit, does anyone here have any
experience with the NVidia IR transmitted 3D vision goggles?
Is it hard on the GPU? CPU? Flicker? Useful in racing sims? Is it good
on LCDs? Any flicker? FPS drop? I would expect the image to flicker,
since the shutters actually...
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3 |
1,444 |
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Multiplayer now in pCARS plus new tire model by
FolkGT
Last week, the multiplayer code was released to the upper tier members.
Last night, the number of eligible players was increased to "Full Member"
and above. Although still fairly bare-bones in terms of features, the
actual netcode is surprisingly good. I've had lots of good side-by-side
racing...
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October 12th 12 05:05 PM
by FolkGT
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1,437 |