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Manual Transmission Simulator? by [email protected]
On Wednesday, May 8, 2002 at 8:05:51 PM UTC-4, Chris Smith wrote: > Hello, > > New to the group... can you recommend a good simulator that might be a > reasonable place to start learning about how to drive a car with manual > transmission? I know there is no substitute for the real thing, but I >...
February 5th 20 09:27 PM
by [email protected] Go to last post
0 254
Best F1 simulator for standard laptop by [email protected]
Hi. I would like to have an F1 racing game. My potential restriction is that I have a Lenovo Thinkpad R60 with standard Intel graphics built into the motherboard. It has lots of disk and 1GB memory however. I know any game I get won't be able to use all the graphical capabilities, but could anyone...
January 11th 20 05:20 PM
by johnsnowkornar Go to last post
5 361
NASCAR 2003 CD KEY NEEDED by [email protected]
Hello About two weeks ago, Hurricane Ike managed to sweep through our region of the country. In doing so, it blew a tree branch down and it crashed through a corner of our home opening it to the elements. This was to my office and it literally blew everything in my ROLODEX file to all...
November 28th 19 10:01 PM
by L Thompson Go to last post
7 1,221
This place was better in the 90's :) by iRacecraft
Wasn't everything a bit better in the 90's? It seems everything lost its soul in the pursuit of the money. I'm still enjoying ICR2, GPL, NASCAR Racing (the original and 3, with the CTS addon), NASCAR Legends and GP4. I try to get enthusiastic for the modern titles, but they all seem so...
November 13th 19 01:03 PM
by iRacecraft Go to last post
0 166
Keyboard controls for GP2??? by [email protected]
On Sunday, July 28, 1996 at 12:00:00 AM UTC-7, Donald Heering wrote: > (AKI) wrote: > > > The keys ARE configurable, at least that's what I read in the manual; > > you have to ad some parameters at startup, check your manual... > > Those are the keys for use in menus. I don't...
June 30th 19 03:26 AM
by [email protected] Go to last post
0 446
Recommend a Sim For a Returning Sim Racer? by [email protected]
I'm just getting back into sim racing after a very, very long layoff. Back in the day, I was active in MARA (which hopefully some of you remember) racing mainly with GPL. I even served as official scorekeeper for a season or two. In my brief research, I see that the racing sim landscape has...
April 26th 18 09:32 PM
by [email protected] Go to last post
1 1,017
Axis sensitivity (FFB) by Mario Petrinovic
Mario Petrinovic: Mario Petrinovic: Ha, I found one important mistake that I've made. I had axis sensitivity on the default value in Logitech Profiler (50%). It should actually be 100%. -------------------------------------------------------------------------------- Actually, it...
November 7th 13 08:57 PM
by Mario Petrinovic Go to last post
4 5,213
"cockpitLookDeadZone" by Mario Petrinovic
Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone".
(Multi-page thread 1 2 3)
October 21st 13 10:16 PM
by Mario Petrinovic Go to last post
22 4,078
FFB - "The Right One" by Mario Petrinovic
Ok, finaly I got it. "The trick" is to put Centering Spring at 0%, and adjust "cockpitLookDeadZone". On my system it is around 0.015300. Centering Spring and cockpitLook DeadZone adjust themselves in parallel. In other words, for every Centering Spring position there is adequate...
July 2nd 13 04:25 PM
by Mario Petrinovic Go to last post
0 1,645
Centering spring (FFB) by Mario Petrinovic
Ok, it looks like I found it. The main thing is that Centering Spring should be at 50%. This is for natural FOV and "cockpitLookDeadZone" at 0.000000. Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume in-game Damper should be at 100%. Everything else is to your...
June 10th 13 10:29 PM
by Mario Petrinovic Go to last post
5 1,727
The right FFB by Mario Petrinovic
Ok, I finaly got it. This is what should be the default: - driver: 100/50/50/- - in-game: 50/50 Centering Spring should be adjusted, and on my system it is somewhere around 10%.
May 5th 13 11:14 PM
by Mario Petrinovic Go to last post
3 1,634
"cockpitLookDeadZone" affects Centering Spring by Mario Petrinovic
"cockpitLookDeadZone" affects Centering Spring BADLY. "cockpitLookDeadZone" should be at 0.000000. It looks like this is another "invention" of iRacing/Papyrus that messes FFB big time, messes it BADLY. Those people DON'T KNOW WHAT THEY ARE DOING *at all*. My god. Well, this is the...
(Multi-page thread 1 2)
March 23rd 13 08:45 AM
by Mario Petrinovic Go to last post
19 2,840
Rfactor 2 by Andre Warringa
I've been out of simracing for a while, but yesterday I saw this video http://www.youtube.com/watch?v=FPIgX8T66ac And damn, I'm impressed!! I see it's for sale on http://rfactor.net/web/rf2/rfactor2-purchase , but it's still beta? Anyone tried it yet? Cheers Andre
March 16th 13 02:08 PM
by FolkGT Go to last post
7 1,837
New build, new FFB by Mario Petrinovic
Well, with the new build, it looks like it works something I tried before. So, this is what works: Put in-game sliders to 50%. Adjust Overall in Logitech drivers. It looks like this is all. I didn't finish the testing yet, because of this server problems.
February 23rd 13 04:32 PM
by Mario Petrinovic Go to last post
6 1,558
Finetuning the FFB by Mario Petrinovic
Ok, it looks like I've found the secret. First you put everytnig on the default (of course you uncheck "Allow game to adjust settings", and you put wheel radius at 900), this means everything on 100% in Logitech drivers. Good thing is, this works even with un-natural FOV, and with...
January 26th 13 03:57 PM
by Mario Petrinovic Go to last post
6 1,634
iRacing and controller "problems" by Mario Petrinovic
We see that iRacing is introducing new controllers into the simulation. I wonder if, for these new controllers, they will also introduce "their own" way those controllers are supposed to work (just like in the case of FFB), because "they know better" than the ones who designed those...
January 26th 13 01:43 PM
by Mario Petrinovic Go to last post
0 1,495
FFB 2013 by Mario Petrinovic
Well, if you put five sliders at the same percentage (I like it at 84%), you get really good FFB. Only I have to adjust Centering Spring.
January 9th 13 02:19 PM
by Mario Petrinovic Go to last post
9 1,936
FFB...almost done by Mario Petrinovic
New development. First, Logitech profiler is a no-no. Regarding FFB, I got it, finaly. The multiplier of Overall and Spring/Damper must be the same for different Overall positions. On my system it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those three can be...
(Multi-page thread 1 2)
November 23rd 12 10:59 PM
by Mario Petrinovic Go to last post
14 2,665
FFB meter by Mario Petrinovic
Mario Petrinovic: Well, I am having 123/100/100/50 (I am still searching for "the right" Overall, this isn't the final one, probably "the right" one will be a little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear, cockpitLookDeadZone 0.000000, profiler sensitivity...
November 16th 12 11:33 PM
by Mario Petrinovic Go to last post
0 1,573
FFB meter by Mario Petrinovic
Well, I am having 123/100/100/50 (I am still searching for "the right" Overall, this isn't the final one, probably "the right" one will be a little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear, cockpitLookDeadZone 0.000000, profiler sensitivity 50%. I am testing with...
November 16th 12 11:32 PM
by Mario Petrinovic Go to last post
0 1,447
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